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Hash, Inc. - Animation:Master

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Posted

Hi,

 

This is an easy one I've forgotten and searches are coming up empty. My rotating asteroids seem to accelerate during the rotation. This has something to do with the interpolation or something like that... I just can't remember what it is or, where or how to change it.

 

Thanks,

Rusty

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  • Hash Fellow
Posted

Look at the channel for that rotation value and make sure it's a straight line from beginning to end.

 

Select the keyframes and press 8 to make them "linear"

Posted
Look at the channel for that rotation value and make sure it's a straight line from beginning to end.

 

Select the keyframes and press 8 to make them "linear"

 

Thanks robcat! I'll give it a try when I have my animation PC setup again... moving it to another room, what a pain!

 

Rusty

Posted
Look at the channel for that rotation value and make sure it's a straight line from beginning to end.

 

Select the keyframes and press 8 to make them "linear"

 

Rob,

 

I tried to do what you suggested but... well... check it out:

 

Here's my action:

 

Action.JPG

 

Action2.JPG

 

And here's what it looks like when applied in a chor:

 

RotateAction.mov

 

Can't believe I'm stumbling on this!

 

Rusty

  • Hash Fellow
Posted

First , if there's a W channel in that, you haven't converted the rotation property to "Euler"

 

Someone else mentioned that in your other thread about rotation.

 

RMB on "Rotation">"Convert to">Euler

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