mouseman Posted November 19, 2011 Posted November 19, 2011 I remember a discussion recently about using bias handles; I think this post (Straighten a spline ring) was part of what I was thinking, but I vaguely remember there being more discussion on bias handles recently. Anyways, I'm starting to come to the conclusion that if I'm making a lot of bias handle changes, especially involving increase of the magnitude, the real problem is that I don't have enough geometry (splines and CPs) to support the structure that the model needs. For example, if I have rings of 4-CPs on the arms and am changing the bias handles to make them the right shape, I probably need 6- or 8-CP spline rings for the arm. Would you agree or disagree with that? Quote
itsjustme Posted November 19, 2011 Posted November 19, 2011 Anyways, I'm starting to come to the conclusion that if I'm making a lot of bias handle changes, especially involving increase of the magnitude, the real problem is that I don't have enough geometry (splines and CPs) to support the structure that the model needs. For example, if I have rings of 4-CPs on the arms and am changing the bias handles to make them the right shape, I probably need 6- or 8-CP spline rings for the arm. Would you agree or disagree with that? I would agree. For arms, legs, fingers, etc I tend to use eight CP rings. Quote
Hash Fellow robcat2075 Posted November 19, 2011 Hash Fellow Posted November 19, 2011 If I'm making something with a lot of rings like a finger or a leg I like to start with a lathed shape. A:M will automatically set the bias magnitude for smooth circles with any number of CPs. Quote
mouseman Posted November 19, 2011 Author Posted November 19, 2011 Thanks, David & Robert. A little more slogging through search results revealed this post by Caroline on bias handles, with a lot of great information (most of it from the two of you!). Quote
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