Hash Fellow robcat2075 Posted September 5, 2011 Hash Fellow Posted September 5, 2011 Could a few people try this displacement map test? Load DisplacementShadingTest.prj and compare a Progressive render with a Final render. DisplacementShadingTest.zip I don't recall this not working before but i can't get this displacement map to shade properly in Final render In progressive render I get an expected result.... But in Final render i don't get the shading... Quote
mouseman Posted September 5, 2011 Posted September 5, 2011 I get the same thing. Unless I turn Multi-Pass on, even with just 1 pass, Multi-Pass seems to "fix" it. Quote
Hash Fellow robcat2075 Posted September 5, 2011 Author Hash Fellow Posted September 5, 2011 Ah ha!... I think that's it! You have to use Multi-pass with displacement! Quote
John Bigboote Posted September 5, 2011 Posted September 5, 2011 Ah ha!... I think that's it! You have to use Multi-pass with displacement! A lesson I have learned too...many-many times! Quote
NancyGormezano Posted September 5, 2011 Posted September 5, 2011 Cookie cut decals also have a problem when rendered without multi-pass. Unfortunately the default cho is set for Multi = OFF. Quote
Hash Fellow robcat2075 Posted September 5, 2011 Author Hash Fellow Posted September 5, 2011 Cookie cut decals also have a problem when rendered without multi-pass. Cookie cuts have been around longer than multi-pass so they ought to work. Someone should make an AMReport if it hasn't been done for V16 yet. Quote
NancyGormezano Posted September 5, 2011 Posted September 5, 2011 Cookie cut decals also have a problem when rendered without multi-pass. Cookie cuts have been around longer than multi-pass so they ought to work. Someone should make an AMReport if it hasn't been done for V16 yet. I did awhile ago: report #5974 Quote
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