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Hash, Inc. - Animation:Master

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Posted

I'm having difficulty getting cloth to work - at all - in 16.0a. Simulation always creates infinite collisions, no matter how low I have the threshold set. Loading the same project in v15 makes the cloth simulate perfectly fine.

 

Submitted an AM:Report, anyone else having this issue?

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Posted

hm, made a quick test from scratch and it simulated fine. let me test some stuff specific to the model quick.

  • Hash Fellow
Posted

If you can show the exact same PRJ doing different in v16 than in v15 that's something to investigate.

 

Best of all is if you can make a simple case that demonstrates it.

Posted

Not exactly a "simple" case, but I stripped the texture off a couple models and embedded them in a project:

 

clothtest.prj.zip

 

No animation, just static models with SimCloth. Simulating this chor in v15 works just fine, but simulating it in v16.0a chokes and crashes A:M.

 

Tested a few different things myself (deleting embedded drivers, making new cloth materials from scratch), no luck.

  • Hash Fellow
Posted

I get the same outcome. V15 works and v16 doesn't.

 

I just reported it and it looks like you have too!

  • Hash Fellow
Posted

There's something odd about Invisusira23, when i try to select the "DeflectorBody" group A:M goes to "Not responding" for a while.

Posted

I see you posted a dialog box with your report as well. This might sound dumb, but... is that normally what happens in Windows? Those sort of errors just make the Mac version of A:M crash, we don't really ever get error dialogs.

  • Hash Fellow
Posted

Yes, I get error messages when it can't do a simulation.

 

If you get a crash with your sample PRJ you should change your report's "severity to "crash"

Posted

Hmm good to know. That's pretty much standard on the Mac; I honestly can't remember the last time I've ever had an actual error dialog. Only crashes.

Posted
There's something odd about Invisusira23, when i try to select the "DeflectorBody" group A:M goes to "Not responding" for a while.

I found this in the file:

<ACTIONCONTAINER>
<CHORACTION>
<OBJECTSHORTCUT>
MatchName=Groups
<OBJECTSHORTCUT>
MatchName=DeflectorBody
<OBJECTSHORTCUT>
MatchName=Shortcut to Deflector
<OBJECTSHORTCUT>
MatchName=SimCloth
<CONSTDRIVER>
MatchName=Subdivisions
<TYPE> Subdivisions
Value=4
</TYPE>
</CONSTDRIVER>
</OBJECTSHORTCUT>
</OBJECTSHORTCUT>
</OBJECTSHORTCUT>
<OBJECTSHORTCUT>
MatchName=DeflectorBody
<OBJECTSHORTCUT>
MatchName=Shortcut to Deflector
<OBJECTSHORTCUT>
MatchName=SimCloth
<CONSTDRIVER>
MatchName=Subdivisions
<TYPE> Subdivisions
Value=4
</TYPE>
</CONSTDRIVER>
</OBJECTSHORTCUT>
</OBJECTSHORTCUT>
</OBJECTSHORTCUT>
<OBJECTSHORTCUT>
MatchName=DeflectorBody
<OBJECTSHORTCUT>
MatchName=Shortcut to Deflector
<OBJECTSHORTCUT>
MatchName=SimCloth
<CONSTDRIVER>
MatchName=Subdivisions
<TYPE> Subdivisions
Value=4
</TYPE>
</CONSTDRIVER>
</OBJECTSHORTCUT>
</OBJECTSHORTCUT>
</OBJECTSHORTCUT>
<OBJECTSHORTCUT>
MatchName=DeflectorBody
<OBJECTSHORTCUT>
MatchName=Shortcut to Deflector
<OBJECTSHORTCUT>
MatchName=SimCloth
<CONSTDRIVER>
MatchName=Subdivisions
<TYPE> Subdivisions
Value=4
</TYPE>
</CONSTDRIVER>
</OBJECTSHORTCUT>
</OBJECTSHORTCUT>
</OBJECTSHORTCUT>
<OBJECTSHORTCUT>
MatchName=DeflectorBody
<OBJECTSHORTCUT>
MatchName=Shortcut to Deflector
<OBJECTSHORTCUT>
MatchName=SimCloth
<CONSTDRIVER>
MatchName=Subdivisions
<TYPE> Subdivisions
Value=4
</TYPE>
</CONSTDRIVER>
</OBJECTSHORTCUT>
</OBJECTSHORTCUT>
</OBJECTSHORTCUT>
<OBJECTSHORTCUT>
MatchName=DeflectorBody
<OBJECTSHORTCUT>
MatchName=Shortcut to Deflector
<OBJECTSHORTCUT>
MatchName=SimCloth
<CONSTDRIVER>
MatchName=Subdivisions
<TYPE> Subdivisions
Value=4
</TYPE>
</CONSTDRIVER>
</OBJECTSHORTCUT>
</OBJECTSHORTCUT>
</OBJECTSHORTCUT>
<OBJECTSHORTCUT>
MatchName=DeflectorBody
<OBJECTSHORTCUT>
MatchName=Shortcut to Deflector
<OBJECTSHORTCUT>
MatchName=SimCloth
<CONSTDRIVER>
MatchName=Subdivisions
<TYPE> Subdivisions
Value=4
</TYPE>
</CONSTDRIVER>
</OBJECTSHORTCUT>
</OBJECTSHORTCUT>
</OBJECTSHORTCUT>
<OBJECTSHORTCUT>
MatchName=DeflectorBody
<OBJECTSHORTCUT>
MatchName=Shortcut to Deflector
<OBJECTSHORTCUT>
MatchName=SimCloth
<CONSTDRIVER>
MatchName=Subdivisions
<TYPE> Subdivisions
Value=4
</TYPE>
</CONSTDRIVER>
</OBJECTSHORTCUT>
</OBJECTSHORTCUT>
</OBJECTSHORTCUT>
<OBJECTSHORTCUT>
MatchName=DeflectorBody
<OBJECTSHORTCUT>
MatchName=Shortcut to Deflector
<OBJECTSHORTCUT>
MatchName=SimCloth
<CONSTDRIVER>
MatchName=Subdivisions
<TYPE> Subdivisions
Value=4
</TYPE>
</CONSTDRIVER>
</OBJECTSHORTCUT>
</OBJECTSHORTCUT>
</OBJECTSHORTCUT>
<OBJECTSHORTCUT>
MatchName=DeflectorBody
<OBJECTSHORTCUT>
MatchName=Shortcut to Deflector
<OBJECTSHORTCUT>
MatchName=SimCloth
<CONSTDRIVER>
MatchName=Subdivisions
<TYPE> Subdivisions
Value=4
</TYPE>
</CONSTDRIVER>
</OBJECTSHORTCUT>
</OBJECTSHORTCUT>
</OBJECTSHORTCUT>
<OBJECTSHORTCUT>
MatchName=DeflectorBody
<OBJECTSHORTCUT>
MatchName=Shortcut to Deflector
<OBJECTSHORTCUT>
MatchName=SimCloth
<CONSTDRIVER>
MatchName=Subdivisions
<TYPE> Subdivisions
Value=4
</TYPE>
</CONSTDRIVER>
</OBJECTSHORTCUT>
</OBJECTSHORTCUT>
</OBJECTSHORTCUT>
<OBJECTSHORTCUT>
MatchName=DeflectorBody
<OBJECTSHORTCUT>
MatchName=Shortcut to Deflector
<OBJECTSHORTCUT>
MatchName=SimCloth
<CONSTDRIVER>
MatchName=Subdivisions
<TYPE> Subdivisions
Value=4
</TYPE>
</CONSTDRIVER>
</OBJECTSHORTCUT>
</OBJECTSHORTCUT>
</OBJECTSHORTCUT>
<OBJECTSHORTCUT>
MatchName=DeflectorBody
<OBJECTSHORTCUT>
MatchName=Shortcut to Deflector
<OBJECTSHORTCUT>
MatchName=SimCloth
<CONSTDRIVER>
MatchName=Subdivisions
<TYPE> Subdivisions
Value=4
</TYPE>
</CONSTDRIVER>
</OBJECTSHORTCUT>
</OBJECTSHORTCUT>
</OBJECTSHORTCUT>
<OBJECTSHORTCUT>
MatchName=DeflectorBody
<OBJECTSHORTCUT>
MatchName=Shortcut to Deflector
<OBJECTSHORTCUT>
MatchName=SimCloth
<CONSTDRIVER>
MatchName=Subdivisions
<TYPE> Subdivisions
Value=4
</TYPE>
</CONSTDRIVER>
</OBJECTSHORTCUT>
</OBJECTSHORTCUT>
</OBJECTSHORTCUT>
<OBJECTSHORTCUT>
MatchName=DeflectorBody
<OBJECTSHORTCUT>
MatchName=Shortcut to Deflector
<OBJECTSHORTCUT>
MatchName=SimCloth
<CONSTDRIVER>
MatchName=Subdivisions
<TYPE> Subdivisions
Value=4
</TYPE>
</CONSTDRIVER>
</OBJECTSHORTCUT>
</OBJECTSHORTCUT>
</OBJECTSHORTCUT>
<OBJECTSHORTCUT>
MatchName=DeflectorBody
<OBJECTSHORTCUT>
MatchName=Shortcut to Deflector
<OBJECTSHORTCUT>
MatchName=SimCloth
<CONSTDRIVER>
MatchName=Subdivisions
<TYPE> Subdivisions
Value=4
</TYPE>
</CONSTDRIVER>
</OBJECTSHORTCUT>
</OBJECTSHORTCUT>
</OBJECTSHORTCUT>
<OBJECTSHORTCUT>
MatchName=DeflectorBody
<OBJECTSHORTCUT>
MatchName=Shortcut to Deflector
<OBJECTSHORTCUT>
MatchName=SimCloth
<CONSTDRIVER>
MatchName=Subdivisions
<TYPE> Subdivisions
Value=4
</TYPE>
</CONSTDRIVER>
</OBJECTSHORTCUT>
</OBJECTSHORTCUT>
</OBJECTSHORTCUT>
<OBJECTSHORTCUT>
MatchName=DeflectorBody
<OBJECTSHORTCUT>
MatchName=Shortcut to Deflector
<OBJECTSHORTCUT>
MatchName=SimCloth
<CONSTDRIVER>
MatchName=Subdivisions
<TYPE> Subdivisions
Value=4
</TYPE>
</CONSTDRIVER>
</OBJECTSHORTCUT>
</OBJECTSHORTCUT>
</OBJECTSHORTCUT>
<OBJECTSHORTCUT>
MatchName=DeflectorBody
<OBJECTSHORTCUT>
MatchName=Shortcut to Deflector
<OBJECTSHORTCUT>
MatchName=SimCloth
<CONSTDRIVER>
MatchName=Subdivisions
<TYPE> Subdivisions
Value=4
</TYPE>
</CONSTDRIVER>
</OBJECTSHORTCUT>
</OBJECTSHORTCUT>
</OBJECTSHORTCUT>
</OBJECTSHORTCUT>
</CHORACTION>
</ACTIONCONTAINER>

 

Is that normal?

  • Hash Fellow
Posted
Is that normal?

 

Looks like the same thing repeating over and over... have you tried pruning it?

Posted

Looks like that was just the "drivers" that got embedded in the file; those lines go away when I delete them (but still won't simulate in v16).

 

How DO drivers end up in a model, btw? Is there a way to make that not happen?

  • Hash Fellow
Posted

I'm not sure if they should or shouldn't be there. :unsure:

 

 

Just to try...

 

delete the groups,

save the cloth and deflector materials

copy the mesh only to another blank model window,

save the new model,

restart,

load the new model,

load the two materials

recreate the groups and drop the materials on them

 

does it sim?

Posted

Don't know if this helps but I am running on a iMac ver.16a

With the settings you had I kept crashing.

So I took the model with the long skirt and set the cloth settings by one of my cloth projects.

I am not sure why all the stuff at the bottom of the dress so on her right side I took out a few splines and tried it again.

 

check the settings in the chor. Plugin/Simcloth and the new groups and the cloth settings, also the deflector change from 16 to 4

 

Hope this helps some......

cloth_test1.prj

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