dblhelix Posted June 9, 2011 Share Posted June 9, 2011 (my best headline yet. yay.) it's about cloth. spring systems are in the past? what is the new fabric making technique called, i don't know what to search for here? is there a date/version nr to search by as well - as in, newer than? Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted June 9, 2011 Hash Fellow Share Posted June 9, 2011 Cloth is now a "material" Make a new material, a cloth material, and apply it to a group. TAoA:M introduces making a cloth mat in "Wave the Flag" I believe there's a Tech Talk in the Tech Talk section on Cloth. Quote Link to comment Share on other sites More sharing options...
HomeSlice Posted June 9, 2011 Share Posted June 9, 2011 It is called SimCloth. Here is a tutorial http://www.hash.com/forums/index.php?showtopic=29731 Quote Link to comment Share on other sites More sharing options...
dblhelix Posted June 9, 2011 Author Share Posted June 9, 2011 hey i've got that one! thanks guys! i was wondering about x/y/z and spline behavior - in the tut it says mesh should preferably consist of squares, but i can make a half moon shaped cloak that'll still have somewhat square patches (by varying the density) but the splines modeled x-wise will hang in y when i drop the cloak on. am i crazy just thinking this or are you curious whether this might actually work? Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted June 9, 2011 Hash Fellow Share Posted June 9, 2011 am i crazy just thinking this or are you curious whether this might actually work? Trying things is half the fun of A:M hey i've got that one! thanks guys! i was wondering about x/y/z and spline behavior - in the tut it says mesh should preferably consist of squares, but i can make a half moon shaped cloak that'll still have somewhat square patches (by varying the density) but the splines modeled x-wise will hang in y when i drop the cloak on. Almost any topology can be "cloth". Square meshes get the most intutive results. Irregular curved shapes can be had by using a transparency map to hide ragged corners of a grid. Quote Link to comment Share on other sites More sharing options...
dblhelix Posted June 9, 2011 Author Share Posted June 9, 2011 Irregular curved shapes can be had by using a transparency map to hide ragged corners of a grid. one cage, rattled, check! you're giving me ideas about how to direct fire. thank you! Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted June 10, 2011 Hash Fellow Share Posted June 10, 2011 One found rule: CPs must belong to a patch. This means no "hanging splines", which are rare today but were common before hooks and five-pointers. Also, you can't apply cloth to a single spline of CPs. Hooks sometimes work and sometimes don't. Quote Link to comment Share on other sites More sharing options...
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