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Hash, Inc. - Animation:Master

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Posted

(my best headline yet. yay.)

 

it's about cloth.

spring systems are in the past?

what is the new fabric making technique called,

i don't know what to search for here?

is there a date/version nr to search by as well -

as in, newer than?

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  • Hash Fellow
Posted

Cloth is now a "material"

 

Make a new material, a cloth material, and apply it to a group.

 

TAoA:M introduces making a cloth mat in "Wave the Flag"

 

I believe there's a Tech Talk in the Tech Talk section on Cloth.

Posted

hey i've got that one! thanks guys!

i was wondering about x/y/z and spline behavior -

in the tut it says mesh should preferably consist of squares,

but i can make a half moon shaped cloak that'll still have

somewhat square patches (by varying the density)

but the splines modeled x-wise will hang in y when i drop

the cloak on. am i crazy just thinking this or are you

curious whether this might actually work?

  • Hash Fellow
Posted
am i crazy just thinking this or are you

curious whether this might actually work?

 

Trying things is half the fun of A:M

 

 

 

 

 

hey i've got that one! thanks guys!

i was wondering about x/y/z and spline behavior -

in the tut it says mesh should preferably consist of squares,

but i can make a half moon shaped cloak that'll still have

somewhat square patches (by varying the density)

but the splines modeled x-wise will hang in y when i drop

the cloak on.

 

Almost any topology can be "cloth". Square meshes get the most intutive results.

 

Irregular curved shapes can be had by using a transparency map to hide ragged corners of a grid.

Posted
Irregular curved shapes can be had by using a transparency map to hide ragged corners of a grid.

 

one cage, rattled, check!

you're giving me ideas about how to direct fire.

thank you!

  • Hash Fellow
Posted

One found rule: CPs must belong to a patch.

 

This means no "hanging splines", which are rare today but were common before hooks and five-pointers.

 

Also, you can't apply cloth to a single spline of CPs.

 

Hooks sometimes work and sometimes don't.

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