dblhelix Posted May 17, 2011 Posted May 17, 2011 don't even know where to start. to the left, a render with an object with a decal appointed as displacement map, 200% to the right, a model view with said decal as color, just to illustrate here. there are so many things going WOW! so just pick one.. any one.. what is UP with this render? been following a tut on the xtras dvd, a battleship side. didn't seem difficult. hoping this is not of the "turn the lights on!" type of problems? does the decal have to cover all of topography to render? didn't even bother to position it for testing - and the round gaps will have modelled detail eventually, without displacement map. Quote
Hash Fellow robcat2075 Posted May 17, 2011 Hash Fellow Posted May 17, 2011 is a surface set to 100% ambiance? Quote
dblhelix Posted May 17, 2011 Author Posted May 17, 2011 that alone didn't help, proceeded to tweak chor/cam settings to look for a general ambiance that would bring out object ambiance and have been rendering black squares for an hour. *sigh* reason for posting: while reading everything displacement in techref again (without a single reference to ambiance in the context), have decided for bump instead. this particular crown (the image is a part of a crown) won't be in close-ups and the smallish giddyfiddly craftsmanship exstacy won't form that big a profile in medium shots. plus there's no light source to move shadows and i'll be modelling the elevated settings for stones in the round holes. trying bump, same problem remains. nothing's happening. tried 3%. need a tutorial. there's something fundamental missing. it's a decal, right? the image is applied as decal, then assigned as a specific map? EDIT: if it's the giraffe thing, i'm on it right now. Quote
Hash Fellow robcat2075 Posted May 17, 2011 Hash Fellow Posted May 17, 2011 Normally the ambiance shoudl be 0 for such a use. An object with ambiance 100% on might appear bright white. If you can post the PRJ and image, that will, of course, speed diagnosis up. Quote
NancyGormezano Posted May 17, 2011 Posted May 17, 2011 trying bump, same problem remains. nothing's happening. tried 3%. need a tutorial. there's something fundamental missing. it's a decal, right? the image is applied as decal, then assigned as a specific map? You must have both a color map as well as displacement, or bump, if you wish to see an image on the surface. Otherwise you will just have the surface color show. I am assuming your surface color of the group (or model's surface color) is set to white. Quote
dblhelix Posted May 17, 2011 Author Posted May 17, 2011 thanks guys! it was fundamental - it was the absentee color map. Quote
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