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Hash, Inc. - Animation:Master

discarded displacement map


dblhelix

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don't even know where to start.

 

to the left, a render with an object with a decal appointed as displacement map, 200%

to the right, a model view with said decal as color, just to illustrate here.

 

displ1.jpg

 

there are so many things going WOW! so just pick one.. any one..

what is UP with this render?

 

been following a tut on the xtras dvd, a battleship side.

didn't seem difficult. hoping this is not of the "turn the lights on!" type of problems?

does the decal have to cover all of topography to render?

didn't even bother to position it for testing - and the round gaps will have modelled

detail eventually, without displacement map.

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that alone didn't help, proceeded to tweak chor/cam settings to look for a general

ambiance that would bring out object ambiance and have been rendering black

squares for an hour.

*sigh*

reason for posting:

while reading everything displacement in techref again

(without a single reference to ambiance in the context),

have decided for bump instead. this particular crown (the image

is a part of a crown) won't be in close-ups and the smallish giddyfiddly

craftsmanship exstacy won't form that big a profile in medium shots.

plus there's no light source to move shadows and

i'll be modelling the elevated settings for stones in the round holes.

 

trying bump, same problem remains. nothing's happening. tried 3%.

need a tutorial. there's something fundamental missing.

it's a decal, right? the image is applied as decal, then assigned as a specific map?

 

EDIT: if it's the giraffe thing, i'm on it right now.

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Normally the ambiance shoudl be 0 for such a use. An object with ambiance 100% on might appear bright white.

 

 

If you can post the PRJ and image, that will, of course, speed diagnosis up.

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trying bump, same problem remains. nothing's happening. tried 3%.

need a tutorial. there's something fundamental missing.

it's a decal, right? the image is applied as decal, then assigned as a specific map?

 

You must have both a color map as well as displacement, or bump, if you wish to see an image on the surface. Otherwise you will just have the surface color show. I am assuming your surface color of the group (or model's surface color) is set to white.

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