kwhitaker Posted March 4, 2011 Share Posted March 4, 2011 Hi In this next clip, i use smoke and steak material together trying to simulate the fairy dust. your thoughts, ideas are welcome Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted March 9, 2011 Hash Fellow Share Posted March 9, 2011 I think you're close on the fairy dust. Maybe it needs more viscosity or less gravity so it doesn't drop so fast like water or sparks. You just want it to settle like dust. i like the glowing fairy effect! Quote Link to comment Share on other sites More sharing options...
TheSpleen Posted March 10, 2011 Share Posted March 10, 2011 That looked great! Quote Link to comment Share on other sites More sharing options...
kwhitaker Posted March 10, 2011 Author Share Posted March 10, 2011 i have tried several setting in the smoke material, turning viscosity up, i could not find the gravity, so i turned off the force. I was able to get a bit of the dust to drag on the ground. I'll play around with it. thank you robcat Quote Link to comment Share on other sites More sharing options...
kwhitaker Posted March 10, 2011 Author Share Posted March 10, 2011 Thank you Spleen Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted March 10, 2011 Hash Fellow Share Posted March 10, 2011 Gravity is a global setting in the chor properties Quote Link to comment Share on other sites More sharing options...
kwhitaker Posted March 10, 2011 Author Share Posted March 10, 2011 i can't find the Gravity, i think t's hiding! you said it is in global setting in the choreography properties. I'm definitely missing something, but it would be great to know. I've looked in choreography properties of the choreography I'm working on. Then i tried Tools + option+ choreography Global. I'm i in at least the right area? appreciate your help, Thanks robcat Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted March 10, 2011 Hash Fellow Share Posted March 10, 2011 Ah...it's also known as the -100% Y force under dynamics I believe particle emitters also have a "force" which if set to +100% will counteract the -100% of the chor. Quote Link to comment Share on other sites More sharing options...
kwhitaker Posted March 10, 2011 Author Share Posted March 10, 2011 found that, Thank you again robcat. i'll try some new renders Quote Link to comment Share on other sites More sharing options...
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