wildcard Posted February 27, 2011 Posted February 27, 2011 I've toyed around with hair and cloth dynamic's a little bit and they need to be setup with a deflector. But now I want to try and have two object to not pass through one an other like they ain't there. Did some searching, but not really sure what the right search terms are. Most hits I'm getting are hair and cloth threads. I'm starting simple, a Sphere what will act as ball and the ground. How do I proceed from here? (Is there a tutorial, online or may be even in the AM documentation/guide what I've missed?) Quote
Hash Fellow robcat2075 Posted February 27, 2011 Hash Fellow Posted February 27, 2011 I'm starting simple, a Sphere what will act as ball and the ground. How do I proceed from here? (Is there a tutorial, online or may be even in the AM documentation/guide what I've missed?) Generally animators will just manually animate objects so that they don't pass through each other. However, you're asking about simulations. the Newton plugin handles most rigid object situations like a hard ball and the ground. Look for "Newton" Cloth can be used for floppy body dynamics like this although it takes much trial and error and testing to find good settings for each particular situation. Quote
HomeSlice Posted February 27, 2011 Posted February 27, 2011 Like Robcat says, ultimate control comes with manually animating things. Anything that can possibly be manually animated, even if it is a lot of work, do it manually. It will actually same you some time and frustration. If you really need a simulation, Newton will handle most hard and soft body dynamics. Unfortunately, I do not know of a comprehensive Newton tutorial. Here are some helpful links: http://www.hash.com/NewtonPhysics/ http://www.hash.com/NewtonPhysics/samples.html http://www.hash.com/forums/index.php?showt...0&hl=newton http://www.hash.com/forums/index.php?act=A...st&id=19636 ( PDF File) SimCloth handles cloth. Here is a simCloth tut in pdf format (with a sample project file) http://www.hash.com/forums/index.php?showtopic=29731 Hair can be useful in a wide variety of situations, from actual hair, to feathers, to foliage on plants. Here is a tutorial on hair. http://www.hash.com/forums/index.php?showtopic=29738 Quote
wildcard Posted March 1, 2011 Author Posted March 1, 2011 Thanks for the help, will eventually be using both. Quick dirty render I did before AM gave me the finger and I'm back to starting all over again. I keep reminding my self how often I've to save even if it's just a simple project, but always when it's to late untitled.zip AVI file inside, Render with only Newton physic's, will soon setup up something similar, only to have Newton Physic's aid in getting more realistic looking bounce and path, will retrace it's steps with a 2nd ball model that can squash and stretch and replace the other one. Quote
Hash Fellow robcat2075 Posted March 1, 2011 Hash Fellow Posted March 1, 2011 What version are you using? Help>About Animation:Master... what version does it say? Quote
wildcard Posted March 2, 2011 Author Posted March 2, 2011 What version are you using? Help>About Animation:Master... what version does it say? 15J+ CD version, running on Windows 7 Quote
Hash Fellow robcat2075 Posted March 2, 2011 Hash Fellow Posted March 2, 2011 What version are you using? Help>About Animation:Master... what version does it say? 15J+ CD version, running on Windows 7 I got exceedingly few crashes with v15 and I did lots with cloth. If you got something you can repeat... make an AM Report on it. And if you're on the v15 subscription version you can be trying the v16 beta. Quote
HomeSlice Posted March 2, 2011 Posted March 2, 2011 Any time you are experimenting in a new subject of A:M (such as cloth), it is common to get a few crashes. After you become more familiar with the subject, and how it works, you will begin to notice a significant decrease in the number of crashes. Quote
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