sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Which constraint would be best


bubba

Recommended Posts

My BattleMech model has three two-jointed "toes". When the foot pedestal rises, the "toes" should flex downward. And when the foot is planted they should return. Each joint has a bone. I am looking for someway to "flex" just one "toe" and have the others follow. Which constraint would accomplish this? Is there some other "easy" way? Thanks.

Link to comment
Share on other sites

  • Replies 5
  • Created
  • Last Reply

Top Posters In This Topic

Popular Days

Top Posters In This Topic

  • Hash Fellow

One solution would be to make a Percentage pose that moves them all together

 

New Pose>Percentage

 

Pose all three left toes in the most extreme they are ever going to be

 

rename the Pose Left Toes or something like that

 

 

Do a similar but separate pose for the right toes.

 

 

There will appear as sliders in the Pose window and also under the character's User Props

Link to comment
Share on other sites

  • Hash Fellow

An alternative is to use "Orient Like" constraints.

 

In a new OnOff pose add an Orient like constraint to each of the bones of the second and third toes to make them follow the first toe's bones

 

You could do all these in the same pose.

Link to comment
Share on other sites

  • Hash Fellow
Thanks robcat2075. "Orient Like" would work? Since it is the tip of the bone that I want to drop - at least on the last joint. The first joint flexes down, then the second joint follows and flexes down more.

 

time to try it and find out!

 

If you just want one control to do the whole thing, the slider pose thing is the way to go.

 

If you want to animate the first knuckle and second knuckle separately, Orient Likes will permit that

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...