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Posted

My BattleMech model has three two-jointed "toes". When the foot pedestal rises, the "toes" should flex downward. And when the foot is planted they should return. Each joint has a bone. I am looking for someway to "flex" just one "toe" and have the others follow. Which constraint would accomplish this? Is there some other "easy" way? Thanks.

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  • Hash Fellow
Posted

One solution would be to make a Percentage pose that moves them all together

 

New Pose>Percentage

 

Pose all three left toes in the most extreme they are ever going to be

 

rename the Pose Left Toes or something like that

 

 

Do a similar but separate pose for the right toes.

 

 

There will appear as sliders in the Pose window and also under the character's User Props

  • Hash Fellow
Posted

An alternative is to use "Orient Like" constraints.

 

In a new OnOff pose add an Orient like constraint to each of the bones of the second and third toes to make them follow the first toe's bones

 

You could do all these in the same pose.

Posted

Thanks robcat2075. "Orient Like" would work? Since it is the tip of the bone that I want to drop - at least on the last joint. The first joint flexes down, then the second joint follows and flexes down more.

  • Hash Fellow
Posted
Thanks robcat2075. "Orient Like" would work? Since it is the tip of the bone that I want to drop - at least on the last joint. The first joint flexes down, then the second joint follows and flexes down more.

 

time to try it and find out!

 

If you just want one control to do the whole thing, the slider pose thing is the way to go.

 

If you want to animate the first knuckle and second knuckle separately, Orient Likes will permit that

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