sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

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Posted

Working on a clown project still tweaking on the face I need make the neck bigger a little bit think I rid of them CP above the nose that close together was think not sure though.

The body is going to be like a orange prison clown jump suit.

 

 

 

The_Clown_1.jpg The_Clown_2.jpg The_Clown_3.jpg

 

 

I may widen the chin area out and shrink the top head just a bit hmmmmmmmm.

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Posted

Thank you TheSpleen and Mouseman.

 

 

I got the body done just about done, I done kind of a simple looking jumpsuit orange of course....LOL After looking at it I need to work on the body some more for some reason it not matching what yall think ?

 

 

 

The_Clown_2.jpg The_Clown_3.jpg

Posted
What could cause an upper jaw bone to go to the back of the head in the choreographic ?

 

 

The_Clown_4.jpg

 

If those CP's aren't assigned to a bone, that could happen.

Posted

Thank you itjustme that what it was I clicked on the auto sign bone before for I add the upper jaw bone and for got to reassigned the upper jaw bone.

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