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Hash, Inc. - Animation:Master

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Posted

Ok, so this is the beginning of attempt number 4 at starting this model and it is already proving to be a tough little bird just because of its awkwardness! So this will be a very interesting model to make!

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Posted

Did an AO render while I went out to shovel. Noticed some twisty problems that need fixing and some thickness adjustment, but yeah

 

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Posted

Yep, when done it should basically be one continuous model. It's one of those rare mech items that is definitely better suited for AM, I can't imagine trying to model that in a poly program, cause one of the things I count on for this model is AMs organic curves and they sure do come in handy on this ship!

Posted

Well, basic shape is pretty much done, now I'll be moving on to some of the larger details of the ship

 

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EDIT: The interesting thing about this model, is with it's multiple flowing curved elements, this model is fairly heavy on the 5 point patches (44 to be exact)

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