Simon Edmondson Posted December 30, 2010 Posted December 30, 2010 Is it possible to limit the rotation of bones at the set up stage so that they do not exceed the natural limits of the human form and, if so, does anyone have a list of the angle limits ? On the setup I have at the moment it is possible to move some bones in the wrong dimension and I have to go back and reset them afterwards. For example: In the fingers, the base of the finger can move in all three dimension ( XYZ). The mid section and the finger tip can only rotate in the z dimension - forwards and backwards. The hope is to setup a rig I can use in future projects. Thank you in advance. regards simon Quote
Hash Fellow robcat2075 Posted December 30, 2010 Hash Fellow Posted December 30, 2010 Bones have the "Manipulator Options" you can set to limit the available axis of motion. Quote
Simon Edmondson Posted December 30, 2010 Author Posted December 30, 2010 Bones have the "Manipulator Options" you can set to limit the available axis of motion. Rob Once again, thank you very much for that. Do you know of anywhere that has a list of the limits to set ? cheers simon Quote
Simon Edmondson Posted December 30, 2010 Author Posted December 30, 2010 Bones have the "Manipulator Options" you can set to limit the available axis of motion. Rob I just looked up your advice. Is there any way to input the limits at the initial setup point or does it have to be done at the action stage ? If so, would it be possible to set it up as a pose and drop that onto the rig when starting an action rather than have to set it up each time ? I will try to look it up at the weekend when I finish the current work. Thank you once again. regards simon Quote
Hash Fellow robcat2075 Posted December 30, 2010 Hash Fellow Posted December 30, 2010 Do you know of anywhere that has a list of the limits to set ? list? I just looked up your advice. Is there any way to input the limits at the initial setup point or does it have to be done at the action stage ? This was done directly in the model, its not part of an action or pose. If so, would it be possible to set it up as a pose and drop that onto the rig when starting an action rather than have to set it up each time ? You can also set these properties in a pose, but Poses are saved with characters and only indirectly transferable to another character. However, I believe you can also set these in an Action which can be saved separately and dropped on a different character. Quote
Simon Edmondson Posted December 30, 2010 Author Posted December 30, 2010 This was done directly in the model, its not part of an action or pose. Thank you once again. I looked but I couldn't get the manipulator option to come up in the model window. Only in the action, hence the question. Pardon me if I'm missing something... regards simon Quote
HomeSlice Posted December 30, 2010 Posted December 30, 2010 This was done directly in the model, its not part of an action or pose. Thank you once again. I looked but I couldn't get the manipulator option to come up in the model window. Only in the action, hence the question. Pardon me if I'm missing something... regards simon Go to Tools > Options > Global and make sure "Show advanced properties" is turned ON. Quote
Hash Fellow robcat2075 Posted December 30, 2010 Hash Fellow Posted December 30, 2010 Check ON "Show Advanced Properties" in the Tools>Options>Global tab. Quote
Simon Edmondson Posted December 30, 2010 Author Posted December 30, 2010 Go to Tools > Options > Global and make sure "Show advanced properties" is turned ON. Thank you for the info. I shall do so straight away. regards simon Quote
Simon Edmondson Posted December 31, 2010 Author Posted December 31, 2010 Check ON "Show Advanced Properties" in the Tools>Options>Global tab. Rob Thanks to you and Homeslice for the info, Much appreciated. regards simon Quote
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