NancyGormezano Posted November 22, 2010 Posted November 22, 2010 Composite confoooses moi. I have 2 images - the depth buffer.png, and a color image.png I then want to combine these 2 images in A:M using the post effect fakeao, without always having to rerender, in order to try out the fakeao properties/settings. Is it possible to do this in ver16beta5 pc? using composite? some other way? Does composite only work on exr? I have read Holmes tutorial on Compositing Light Buffers - I believe I almost actually did the tut at some point in my life. I believe I got it to work. Somewhat. I could be lying. Or I was probably confused at that time as well. Here's what I have - how do I get the images into a composite? I can't seem to drag them. How do I change the place holder arguments for fakeao to be the depth (first one), and the color (second). Thanks for any insight, help. Quote
John Bigboote Posted November 22, 2010 Posted November 22, 2010 Does composite only work on exr? Don't know... maybe only works with .exr WHICH brings up the question... can we render FakeAO out to a exr sequence as well as png? Quote
Hash Fellow robcat2075 Posted November 22, 2010 Hash Fellow Posted November 22, 2010 Render to OpenEXR and use FakeAO in a Composite project with the Color buffer and Depth buffer as its inputs. This is very cool because it allows you to vary the FakeAO setting and observe the changes in real time. Quote
NancyGormezano Posted November 22, 2010 Author Posted November 22, 2010 Render to OpenEXR and use FakeAO in a Composite project with the Color buffer and Depth buffer as its inputs. This is very cool because it allows you to vary the FakeAO setting and observe the changes in real time. okey dokey - i will give it a try - thanks! Quote
NancyGormezano Posted November 22, 2010 Author Posted November 22, 2010 It works with exr. I will document my steps for me (especially) and anyone else if they want to experiment with fakeao without rerendering. 1) render image(s) to openexr format (.exr) with camera/output/buffers/depth ON, and "apply post effects" = OFF. (For now, light buffers OFF). 2) import image.exr just rendered (or "add to project") 3) rt click: Images/New Composite 4) rt click: Post effects/new 5) rt click: Post Effects/Posteffect1/change type to/jenpy/fakeaocpu 6) drag fakeaocpu post effect to composite 7) expand image.exr to see 2 images color, depth. Drag the depth image to first place holder argument under composite/post effects/fakeaocpu. Drag the color image to second place holder 8) rt click on the composite/edit 9) change the properties for fakeaocpu under the post effects under the composite - and observe. whew. Quote
John Bigboote Posted November 22, 2010 Posted November 22, 2010 SWEET! Thank-You! for the walk-thru! Quote
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