sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

How to use Composite ?


NancyGormezano

Recommended Posts

Composite confoooses moi.

 

I have 2 images - the depth buffer.png, and a color image.png

 

I then want to combine these 2 images in A:M using the post effect fakeao, without always having to rerender, in order to try out the fakeao properties/settings.

 

Is it possible to do this in ver16beta5 pc? using composite? some other way?

 

Does composite only work on exr?

 

I have read Holmes tutorial on Compositing Light Buffers - I believe I almost actually did the tut at some point in my life. I believe I got it to work. Somewhat. I could be lying. Or I was probably confused at that time as well.

 

Here's what I have - how do I get the images into a composite? I can't seem to drag them. How do I change the place holder arguments for fakeao to be the depth (first one), and the color (second).

 

Thanks for any insight, help.

howto.jpg

Link to comment
Share on other sites

  • Replies 5
  • Created
  • Last Reply

Top Posters In This Topic

Popular Days

Top Posters In This Topic

Posted Images

  • Hash Fellow

Render to OpenEXR and use FakeAO in a Composite project with the Color buffer and Depth buffer as its inputs.

 

This is very cool because it allows you to vary the FakeAO setting and observe the changes in real time.

Link to comment
Share on other sites

It works with exr. I will document my steps for me (especially) and anyone else if they want to experiment with fakeao without rerendering.

 

1) render image(s) to openexr format (.exr) with camera/output/buffers/depth ON, and "apply post effects" = OFF. (For now, light buffers OFF).

 

2) import image.exr just rendered (or "add to project")

 

3) rt click: Images/New Composite

 

4) rt click: Post effects/new

 

5) rt click: Post Effects/Posteffect1/change type to/jenpy/fakeaocpu

 

6) drag fakeaocpu post effect to composite

 

7) expand image.exr to see 2 images color, depth. Drag the depth image to first place holder argument under composite/post effects/fakeaocpu. Drag the color image to second place holder

 

8) rt click on the composite/edit

 

9) change the properties for fakeaocpu under the post effects under the composite - and observe.

 

whew.

composite.jpg

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...