Hash Fellow robcat2075 Posted November 5, 2010 Hash Fellow Share Posted November 5, 2010 Bump maps creates the illusion of surface shape details but only in a simple shading manner. They don't change the surface shape. AO and Fake AO depends on actual surface shape to create its shading effect in the recesses and crevices of a model. Here's a surface with a bump map applied. The shading in the recesses represents the direct light only and not the environment illumination By processing the bump map we can make another map that shades the recesses approximately the way the ambient light would. Here's that map added as a Diffuse Map to the surface. Here's the original test image... Now blurred with Gaussian Blur... (this is saved and used as the BumpMap) In Photoshop Other>High Pass filter... In Photoshop Adjust>Curves to scrunch the grays up closer to white... (this is saved and used as the Diffuse map at 40%) Quote Link to comment Share on other sites More sharing options...
Meowx Posted November 10, 2010 Share Posted November 10, 2010 Fantastic! The subtle differences between the renders really make a huge difference between "obvious bump map" and "or is it?" Quote Link to comment Share on other sites More sharing options...
dblhelix Posted November 12, 2010 Share Posted November 12, 2010 thanks for inspiring visuals! my head started to experiment with virtual bump maps immediately. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted November 12, 2010 Author Hash Fellow Share Posted November 12, 2010 thanks, both of you! I should note that the numerical settings for every filter were eyeball guesstimates. Larger or smaller numbers may work in different situations like if the maps were a higher res. Quote Link to comment Share on other sites More sharing options...
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