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Hash, Inc. - Animation:Master

runaway roto


dblhelix

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my roto's gone missing. just now, it can't be far?

 

clues;

i'm in the bus stop project

it's been unpickable (and visible) all the time (together with camera&lights) (i know how to hide objects)

checked for weird keys in wrong places, everything's looks ok.

 

the usual suspects: keys, num pad keys this time; i've hit several misses in that area which includes 'home', 'end', 'pg up&dn' keys.

 

edit already: it's still in the materials, just not showing in render.

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my roto's gone missing. just now, it can't be far?

 

clues;

i'm in the bus stop project

it's been unpickable (and visible) all the time (together with camera&lights) (i know how to hide objects)

checked for weird keys in wrong places, everything's looks ok.

 

the usual suspects: keys, num pad keys this time; i've hit several misses in that area which includes 'home', 'end', 'pg up&dn' keys.

 

edit already: it's still in the materials, just not showing in render.

 

did you try slapping the spacebar??

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I've had that happen - and I've found that the best way to get it back is to delete it from your chor - by deleting alllllll the references (indicated in red) under the camera data, then going to frame 0 and adding the roto back in.

 

to add a roto - right click on the camera/new/rotoscope/pick the image

deleterotocrap.jpg

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weeeeee it's back!

 

thank you!

 

two things;

there's a place "image timing range end" and dito start. got curious, checked, end said "-1". start said "0". so that's what this was!

now, how that happened in the first place is a halloween miracle..

 

second, having said that i'd like to confirm the basic wisdom in Nancy's advice. a very young woman once gave me sage advice when animating: "if it's broken, don't try to fix it - redo it." something to remember.

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