Meowx Posted October 12, 2010 Posted October 12, 2010 I've got a long, flow-y robe-like skirt that has a trail that drags along the ground. Is there any way to do this with cloth? I've been experimenting around and always just end up with the cloth catching repeatedly on the ground. Quote
HomeSlice Posted October 12, 2010 Posted October 12, 2010 Sure, it's "possible", but cloth is not an easy thing to work with. It takes hours of fiddling and re-simulating for something like that. And once you get a decent simulation, you will probably have to go in and reduce (delete) some of the keyframes so you can manually tweak them in Muscle Mode in the end. I don't know of any cookbook style settings that just work. And you usually have to do more testing and simulating with every chor the cloth appears in, even if it is the same model. Save the cloth stuff for the very last part, after all the animation and other stuff is finished. And only use cloth for the bits where it is absolutely necessary. Robcat had some success with a cloth hand puppet he made several months ago, but unfortunately, I can't find the thread. Quote
Hash Fellow robcat2075 Posted October 12, 2010 Hash Fellow Posted October 12, 2010 Every cloth situation requires careful testing of parameters. I'd turn the stretch stiffness WAY up and maybe turn the friction down. Quote
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