bubba Posted October 11, 2010 Posted October 11, 2010 I am trying to add an Action to a mechanical gear I made. I created the model and added a bone - starting at the very center of the gear and extending to the edge of one of the teeth. When I try to move the end of the bone 90 degrees the model starts to turn and go off-axis. How can I constrain the model so that it turns (rotates) in only one plane and direction? Quote
Hash Fellow robcat2075 Posted October 11, 2010 Hash Fellow Posted October 11, 2010 Typically when you put a bone on a wheel or a gear you'd place it along the wheel's axis. The flipping sounds odd, I'm not sure how you are moving it. Always use the Rotate manipulator rings ® when turning bones. If the bone is on the gear's axis the blue ring will turn it properly. Quote
bubba Posted October 11, 2010 Author Posted October 11, 2010 Thank you. I deleted the initial bone and re-drew the bone along the axle (axis?). I tried the Rotate manipulator rings but it turned out easier just to change the Z property 90 degrees every second. Quote
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