dblhelix Posted September 24, 2010 Share Posted September 24, 2010 thought i'd post animation as well as chatting, for a change. it's slow&lazy going, had only two days this week for a:m. didn't go back to the asymmetric walk cycle, but figured i could use an invisible platform as ground plane for that cycle, and animate the forward progress of that platform. good for specific walks like limping or walking with a broken heel. here's showcasing a shaded/wire render; a middle of a sequence from my inofficial version; there's action both before and after this = there is neither beginning or end in this clip. all critique is welcome, intention should now be clearly visible and separate from newbie blunders. 3_1_1speedtestrend.mov Quote Link to comment Share on other sites More sharing options...
NancyGormezano Posted September 25, 2010 Share Posted September 25, 2010 looks like a fun clip! good middle part ! Quote Link to comment Share on other sites More sharing options...
John Bigboote Posted September 25, 2010 Share Posted September 25, 2010 GEDDUP THERE, TOM! Quote Link to comment Share on other sites More sharing options...
TheSpleen Posted September 25, 2010 Share Posted September 25, 2010 That was great! Encore! Quote Link to comment Share on other sites More sharing options...
dblhelix Posted September 25, 2010 Author Share Posted September 25, 2010 thanks! with fresh eyes, doing my own critique - he'll probably kick back/bend knee more before jump - the head could be a mite too wobbly depending on how strained i want him (interpolation studies..) - strained would mean the dangly right foot would show more cramped energy. have to do the next motion before deciding; i'd like contrasting energies to accomplish some of the work here. after the jump up, his foot is lodged under the bench. no one asked, but i just realized it looks odd without shadows to help. Quote Link to comment Share on other sites More sharing options...
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