dblhelix Posted September 24, 2010 Posted September 24, 2010 thought i'd post animation as well as chatting, for a change. it's slow&lazy going, had only two days this week for a:m. didn't go back to the asymmetric walk cycle, but figured i could use an invisible platform as ground plane for that cycle, and animate the forward progress of that platform. good for specific walks like limping or walking with a broken heel. here's showcasing a shaded/wire render; a middle of a sequence from my inofficial version; there's action both before and after this = there is neither beginning or end in this clip. all critique is welcome, intention should now be clearly visible and separate from newbie blunders. 3_1_1speedtestrend.mov Quote
NancyGormezano Posted September 25, 2010 Posted September 25, 2010 looks like a fun clip! good middle part ! Quote
dblhelix Posted September 25, 2010 Author Posted September 25, 2010 thanks! with fresh eyes, doing my own critique - he'll probably kick back/bend knee more before jump - the head could be a mite too wobbly depending on how strained i want him (interpolation studies..) - strained would mean the dangly right foot would show more cramped energy. have to do the next motion before deciding; i'd like contrasting energies to accomplish some of the work here. after the jump up, his foot is lodged under the bench. no one asked, but i just realized it looks odd without shadows to help. Quote
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