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Hash, Inc. - Animation:Master

Moving at wrong time


crimsure

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Ok i tryed a little test but my two actors are doing things at the same time.

 

E.G

 

Doing: 00:00:00 >>>>00:01:00 actor1 walk to yellow man and yellow man sinks

 

ment to do actor1 walks to yellow man and then stamps on yellow man and as the foot touches yellow man it sinks into the ground.

 

 

heres a link its project two. please help i cant even have one guy stand let another walk up to him and then the other guy jumps at two diffrent times, its always at the same time i even adding frames and moving them when i want them to. please help me.

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  • Hash Fellow

Welcome to the forum!

 

In the tutorials link in my signature, there is a video about "Keyframing Options" and another one about making things stay in place.

 

Give those a watch, those should clear up the key framing process for you.

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I think everything in there is a link to something back on the forum, so the links shouldn't be giving you too much trouble.

nah its my provider (sky) i should get unlimited but any videos played (apart from youtube) online turns it off till i restart it written or youtube version i tryed to look for but none so idk what im gona do lol the manual dont show you and it should

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  • Hash Fellow

I'm not sure what that said but when you write a letter of complaint to your ISP, be sure to use periods.

 

Are you trying to watch those in your browser?

 

Right-click an download them like any other file instead.

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I'm not sure what that said but when you write a letter of complaint to your ISP, be sure to use periods.

 

Are you trying to watch those in your browser?

 

Right-click an download them like any other file instead.

 

In short: You have to say A:M when to start a movement (Keyframe #1) and when to end it (Keyframe #2)...

You are just saying that the character should lift the arm. But you never told him/her when not to move it.

A:M will interpolate the movement from one keyframe to the next. It doesnt magically know when you want it to stand still.

 

Think about it and you may already know what is going wrong.

 

Step by Step:

1.) Bring the Character to the starting-pose. -> Keyframe 1. (You have to move ANY bone you want to use slightly to create an animation history for it (called driver).

2.) Lift the arm. -> Keyframe 2. (dont just lift the arm. FORCE a keyframe for every bone you are going to move. After you create an animation history in step 1, you just have to click the "force keyframe"-button (the big yellow key at the bottom of your screen) now.

3.) Move the other arm -> Keyframe 3. Hit the "Force Keyframe"-Button again.

 

*Fuchur*

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thanks guys, dont try animate when you didnt sleep, your brain half works lol

 

I just forgot about the timeline i just used, its been 4years scince i used this program.

 

thank you guys.

 

i thought i was telling it when to do this n that on the timeline already but i never did, lol one thing i hate about this program, even im on a mac, the program crashes with no recovery so i save eachtime im trying out stuff lol

 

I made a quick little test of a troll punching, idk why but the troll is my fav whats up with the tarzan effect lol my gf noted the cloth is poking outwards on it O_O lol

 

the 1second punches:

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