sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Animated sprite particles?


Meowx

Recommended Posts

Trying to get a sprite particle system set up, and can't help but think I'm missing something basic here.

 

I can't get the opacity to change over time. It's just constant. I adjust the opacity over time on the timeline, but it does nothing.

 

And is it possible to use an animated format for a sprite? .gif or .mov? Had no luck with .mov, nothing renders.

 

Thanks!

Link to comment
Share on other sites

  • Replies 5
  • Created
  • Last Reply

Top Posters In This Topic

Popular Days

Top Posters In This Topic

Posted Images

Hello Meow-

I just did a smoke animation where I got the sprite to fade in and out really nicely... you need to keyframe the 'over time' parameter. (See image)

 

 

AND- Quicktimes can be wonky... use a sequence like jpg or tga or png... tga is prolly the best.

wtf.jpg

Link to comment
Share on other sites

Awesome, ty both! :D

Must have been messing something up with the timeline window. Works fantastic now. d^_^b

 

I'm actually REALLY happy with the result, here's a quick test render I did. Got exactly the effect I was going for.

particles_test.mov

And it takes almost no time at all to render because they're sprites. Thanks again!!

Link to comment
Share on other sites

Hmm, is there a known bug with particles + "on the fly" dynamics simulation? I was doing some test renders and noticed that my dynamics had all but died - their effects were very, very muted. Tried rendering without particles/hair and they were back to normal. Now, easy enough to bypass - just simulate springs first - but is this a known issue?

 

This was also in a "shaded" movie render. I didn't try it with a full quality render.

Link to comment
Share on other sites

  • Hash Fellow
Hmm, is there a known bug with particles + "on the fly" dynamics simulation? I was doing some test renders and noticed that my dynamics had all but died - their effects were very, very muted. Tried rendering without particles/hair and they were back to normal. Now, easy enough to bypass - just simulate springs first - but is this a known issue?

 

I seem to recall that we're supposed to simulate springs before rendering now, but back around v10.5 I didnt' have to. None-the-less if you candocument a case of unecpected behavior with particles present make an AMReport of it.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...