sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

workflow issue in actions


dblhelix

Recommended Posts

12 frames into an action i realize that the pivot of the hip null on Thom would be wildly more helpful if it was located in another position in relation to the box. the pivot is smack dab in the middle, as per use, and i'd need it to be on top of his left thigh, more to the right when looking from the front, but still in the middle when looking from the side.

(he's quietly diggin' this totally noddable gansta rap and taps the beat with one heel.)

 

in chor i could click into modelling and shift the pivot, but i only need the pivot to move to his right in this action.

how do i plan this? and execute this? is there an animatable "offset" or somesuch? make a second null to override the hip?

 

if i drop it into the model in the chor, i'll just have to bridge the seams carefully when the "hip influence" pops from one place to another?

(ooo there's the name for the clip: hip influence!)

Link to comment
Share on other sites

  • Replies 9
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

  • Hash Fellow

One gambit is to place a null in the chor at the point you wish the hip control were, and temporarily constrain (translate and rotate) the hip control to that null. Then animate the null instead of the hip control.

Link to comment
Share on other sites

  • Hash Fellow

oops... I see you're in an action. I think you can add a null to an action by putting a null in another blank model then adding that model ot the action as an action object.

Link to comment
Share on other sites

a blank model would be like any invisible shape? that's a really smart workaround, thank you!

(had to search for the "action object" and guess who's explanation turned up. why don't you go add a DVD on your wishlist so i can sort that come payday? can't manage the books but you're so incredible with the speed and all. do you have "Cloudy with etc" yet?)

Link to comment
Share on other sites

  • Hash Fellow

I should add that it doesn't have to be a "null", any old bone will do. adding it via an action object saves you from having to add a bone for this purpose to the Thom model and saving a Thom variant.

Link to comment
Share on other sites

  • 2 weeks later...
  • Hash Fellow
even easier, thanks! got caught up with troublesome toe action so made null mistakes.

celebrities at their worst sounded soothing for a newbie. delivery june 14-29.

 

Hey dbl, the CD arrived today. Thank you very much for that! I shall enjoy it immensely.

Link to comment
Share on other sites

What didn't work? Is that in a TAoA:M exercise?

 

concisely: me. for now neck deep in vulcanically developing project due signed sealed stamped "30/6".

it's just, during days off i was dying to work with a rig, and it was all newbie slope. downhill. your "simplest IK" together with "how things stay in place" contain all the answers i'm sure. otherwise, watch this space :). but i should manage. oh no. jinxed.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...