sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

A smurf without wrinhle!


urbssenator

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Hello

 

Here is the refined smurf using 5 points patch.

I have now new questions. How can I set the eyes images on the eye group?

When the model will be correct, can I reuse a skeleton of another model, like the rabbit and apply it to the smurf?

 

Looks like you used a PatchImage to specify the eye-color. Dont do that here.

 

Use a decal:

1.) Go to your Model-window.

2.) Hide everything but the eyes.

3.) Rightclick on the model in the PWS (or click in the modelwindow in an empty space) and choose "New > Decal".

4.) Position the decal so that the eye-geometry is covered by the decal /image and double-click on the decal / image.

 

Yes the Rig (bone-structure, etc.) can be transfered from another character.

(more on this later).

 

*Fuchur*

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