Jump to content
Hash, Inc. Forums

urbssenator

*A:M User*
  • Posts

    45
  • Joined

  • Last visited

Everything posted by urbssenator

  1. Coming back with the smurf... Can you indicate me a nice tutorial explaining "fan" bones, "cogs" and so on? thank you Remy
  2. Sorry. Here is the still image
  3. Here is my first trial with the rigged smurf. I think a lot of things are uncorrect. By sample I don't see the controls for the feet and the arms / hands. I really need help now to go further. Remy Smurf_model_export.mdl
  4. hello Going on with the smurf, I 've been beginnig to affect the control points and I get the following problems I started a new action 1 - In the "bones" window, the arms are correctly placedn but there are not in the action window 2 - Moving the "right foot control placer" has no effect on the foot In regard of Robby's foot, I do'nt get the "right foot control". I'm surely missing something. What have I to do? Thanks for help Remy Smurf_Rig.mdl
  5. Hello I'm leaving the newbies forum to get help here for rigging the smurf. I've been following exactly the steps of the required installation. I placed and scaled the bones. Before going further wirh assignation of the control points, can somebody say me if my work is correct till now? Thanks for your help Remy Smurf_Rig.mdl
  6. Hello I'm back with my smurf. Following the last answer of Itjustme, I tried some skeletons. I think now, after many and many difficulties with the 2008 rig, that the literig is suffisant for a beginner. So I downloaded the literig. But I discoverd it was not the same as the robbylite rig. This one seems more complete than the literig. I decided to do the following steps. First, import Robby, then delet the mesh and after save the rig under a new name. I applied this model on the smurf and begun to place and scale the bones. I send you today the result. I did'nt yet affect the control points to the bones. The hands are not finished. Can you say me if I'm on the right way? Thanks for your help. Remy Smurf_Rig.mdl
  7. Thank you. Where can I find those nice skeletons to download? Bests regards Remy
  8. I used the video manual, exercise 13 Show some backbone with Thom.
  9. Hello Back with my kind smurf. I started rigging with the 2001 skeleton. I did'nt work for instant on the hands, only on the rest of the body. When starting an action, I obtain a strange position with the right arm. I the pose sliders menu, I swithed ON at the Rig tab to IK arms setup like in the "show some backbones" tutorial. The right hand does'nt move to the cross. Another thing: the elbows does'nt bend when moving the cross. And perhaps more critics about the right position of the bones? Help please.... Remy Smurf.mdl
  10. Hello I'm coming back, I was out. Here is a new half smurf. I do'nt understand the problems with the hands and the palm. My smurf hands are the Rabbit's hands!!! Do you mean the Rabbit is not a good model??? This is strange. I'm joking of course. Can you say me if I'm now ready to start rigging. Remy Demi_Smurf.mdl
  11. Thanks Itjustmen this helps. Here is the last update of my smurf. Hope modeling is complete and I would start rigging! Remy Smurf.mdl
  12. Hello 1 - Does'it exist a method to move a group using only one selected point and set it at a xyz coordinaite? 2 - Is ist possible to align some selected points only on one coordinate, by sample select points and move them to x=0? Remy
  13. Sorry for the previous anwser. I did'nt use bb code! What have I to do here: the smurf has already some groups. Have I to delete them and create a new one? I don't see this plugin in the list? where can I download it and what have I to do to install?
  14. hello I have a new question about mirror mode. I think when moving a point in mirror mode, the symetrical point moves to. But when deleting a point, or by sample ctreating a 5 point patch, mirroring does'nt work. What is the best method to get an easy symetry? Is it possible to copy the xyz position of a point and paste it in one shot? Remy
  15. Ok, there is only one way to improve a model: work and work... I now really think that a perfect model does'nt exist! Cheers Remy
  16. Hello Here is a new version of the smurf. I corrected all the mistakes of the previous versions, I hope! Is this guy ready for rigging? I thank your for your answers Remy Smurf.mdl
  17. Hello I have been watching the tutorials, it helps fine. But, looking better on the rabbit's hand I copied in the smurf model, I discovered that some polygons are 6 points patches as you can see on the image. In fact, there are no points on the "main" transverse spline (see the yellow arrow) I obtained the same relsult by rightclick nearby the transverse spline. It does'nt create a point, only the attached spline has a point I can detech but not move. This solution does'nt cause creases. I think. How do you call this intersection and is it a correct way? Thansks for your help. Remy First, there are a lot of problems with the modeling that need to be taken care of...non-continuous splines, dead-end splines, flipped normals, each joint not defined by three spline rings. In general, the modeling isn't really ready to be rigged...I have attached an image with a few of the problems marked. There are some great modeling tutorials here, here, here, here and here. Second, the 2001 Rig installation instructions are here. Hope that helps, Remy. Watch the tutorials I listed, they should answer your questions. If they don't, I can recommend a few other tutorials.
  18. Ok. But I don't really understand the rule whe 3 splines are joining together. What is right to do? First, there are a lot of problems with the modeling that need to be taken care of...non-continuous splines, dead-end splines, flipped normals, each joint not defined by three spline rings. In general, the modeling isn't really ready to be rigged...I have attached an image with a few of the problems marked. There are some great modeling tutorials here, here, here, here and here. Second, the 2001 Rig installation instructions are here. Hope that helps, Remy.
  19. Hi Robcat I obtained the skeleton using that way: I opened the rabbit as model, deleted the mesh, and imported the smurf mesh, thand applied the bones on the smurf. I think it's a lazy way and surely uncorrect! The hands of the smurf are the rabbit's hands. The eyes are 2 shperes I scaled and rotated. You are right, they are surely bounded with the arm constraint. In the model I don't see the crosses of the arms. Where are them? So, can you explain me the right way? I thank you for yoiur help Remy
  20. I really nedd help. During this week-end I did'nt found the solution by myself. Please, can somebody answer?
  21. Here is a image of the first action trial for the smurf. As you can see, the things I was explaining above are not correct, by sample the eyes. I really need help!!!
  22. Sorry, I thougt the model was autimatically embedded in the porject. So, it's better to send the mdl file only, isn't? her eis the smurf.mdl The Smurf model wasn't embedded in the Project, so I couldn't check it for you, Remy. If you use "Project/Embed all" and then save the Project, the model should be included. If you are trying to use the rig that is in the Rabbit, it is the 2001 rig. Instructions for installing it are in the "Show Some Backbone" video on this page. Hope that helps. Smurf.mdl
  23. Hello Going on with the smurf, I got some problems. I found,I think by myself the way to applie the rabbit"s skeleton on the smurf. But I habe somes problems I don't find the solution. When creating a new action some poses of the smurf are uncorrect: - the head and the neck are bending forwards - I cannot understand what to do with the eyes - the mouth position is uncorrect to. Can somebody help me? Remy Smurf_08.prj
  24. Thanks *Fuchur* Here is the new smiling smurf Remy
×
×
  • Create New...