fae_alba Posted April 9, 2010 Share Posted April 9, 2010 So I'm slowly making headway with the main character model, Old Man Willies for the short that I hope to finish for a film festival next year. I'm taking baby steps, pushing my knowledge limits and trying to do things right with the models before even attempting to start on the animation. This is a blink test, really intended to see how the hair emitter behaved for the eyelashes. Seems ok. I still have to add hair to the lower eyelash, mustache and beard, then on to face textures and, and and..... Quote Link to comment Share on other sites More sharing options...
Eric2575 Posted April 10, 2010 Share Posted April 10, 2010 Very nice, looks good. Quote Link to comment Share on other sites More sharing options...
steve392 Posted April 10, 2010 Share Posted April 10, 2010 Nice eye movement there and the eyes look great Quote Link to comment Share on other sites More sharing options...
fae_alba Posted April 11, 2010 Author Share Posted April 11, 2010 Nice eye movement there and the eyes look great Old Man Willies is a Franken model if there ever was one. The eyes from one place...template for the body another...head from Sir Nigel. I did hack and slash, re-spline etc. So I can't take all of the credit. We'll see how much I've learned as I finish up the rigging and texturing, then move on to the other characters (an old hound doq, some birds, squirrels, rabbits and other sundry denizens of the woods. Quote Link to comment Share on other sites More sharing options...
steve392 Posted April 11, 2010 Share Posted April 11, 2010 For a slash and hack job its very well done ,I do it all the time ,can't see the point in not doing if it has what you need Quote Link to comment Share on other sites More sharing options...
fae_alba Posted April 15, 2010 Author Share Posted April 15, 2010 Ok, back to a beard test, as a break from cp weighting (what a pain in the A%@!). I tried creating a beard that was nothing but hair. I didn't really like it because I couldn't control the shape. So I went back to a mesh beard with a hair material. This test was to see if the dynamics on the beard mesh, combined with the hair material would behave nicely. This quick render was 30 frames, 4 passes and took roughly 28 secs a frame. Quote Link to comment Share on other sites More sharing options...
steve392 Posted April 15, 2010 Share Posted April 15, 2010 Not looking bad but did you know you can shape/groom hair in a pose.You could make several and use the pose sliders to control it .Just an idea Quote Link to comment Share on other sites More sharing options...
fae_alba Posted April 15, 2010 Author Share Posted April 15, 2010 Not looking bad but did you know you can shape/groom hair in a pose.You could make several and use the pose sliders to control it .Just an idea I know you can groom hair, etc. But there are cases that I can foresee where I'm going to want to control the beard's movement outside of dynamics. So with the mesh I can have a dynamics pose and (hopefully) another pose to enable a null. With hair alone, I can't see where I could say drape the end of his beard over his shoulder and have it stay there. Quote Link to comment Share on other sites More sharing options...
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