sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Slow motion


bubba

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I am working through David Rogers hopping sack tutorial. The action runs for 24 frames (1 second.) Is there anyway, short of re-doing the action to slow it down?

 

1- in the PWS you can drag-select all the keyframes and stretch them out to any length of time

 

or

 

2- if you've dropped the action on a model in the chor you can set its "Cycle Length" property to any number of frames

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