Simon Edmondson Posted January 11, 2010 Share Posted January 11, 2010 I set up a walk cycle for the figure I've beenn animating ( WIP section ). When I test it in the action window it looks OK but, when I come to use it in the choreography window I get smal amounts of foot slide, which is very annoying. Is this a function of the step distance or is it the way I may have set up the cycle itself ? I did the tutorial in TAO book but slightly fuzzy about the area that I place the markers in for the step distance ? Any help greatly appreciated. cheers simon Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted January 11, 2010 Hash Fellow Share Posted January 11, 2010 hard to know what is wrong without the action. You know you can change the stride length number. make it a bit longer, a bit shorter... There will always be a bit of slipping if your character is on a curved path. Quote Link to comment Share on other sites More sharing options...
KenH Posted January 12, 2010 Share Posted January 12, 2010 Sounds like the feet keyframes need to be made to linear to stick them to the ground. Quote Link to comment Share on other sites More sharing options...
Simon Edmondson Posted January 12, 2010 Author Share Posted January 12, 2010 hard to know what is wrong without the action. You know you can change the stride length number. make it a bit longer, a bit shorter... There will always be a bit of slipping if your character is on a curved path. Rob The walk is on a straight line. Would it help to post the action ? Quote Link to comment Share on other sites More sharing options...
Simon Edmondson Posted January 12, 2010 Author Share Posted January 12, 2010 Sounds like the feet keyframes need to be made to linear to stick them to the ground. Ken Thanks for th tip but, what do you mean exactly? Are you refering to the f curves functions in the PWS ? regards simon Quote Link to comment Share on other sites More sharing options...
KenH Posted January 12, 2010 Share Posted January 12, 2010 Select the feet nulls and go into their spline curves in the timeline. Their splines should be set to smooth which creates a little bit of motion in places you don't want it. Just select the keyframes where the foot is on the ground and set them to linear. That's as good as I can explain without the action. Quote Link to comment Share on other sites More sharing options...
Simon Edmondson Posted January 12, 2010 Author Share Posted January 12, 2010 Select the feet nulls and go into their spline curves in the timeline. Their splines should be set to smooth which creates a little bit of motion in places you don't want it. Just select the keyframes where the foot is on the ground and set them to linear. That's as good as I can explain without the action. Ken Thank you that was clear enough. On a related subject. If I want to put a hold into an action Would I do it in the same sort of way? I've got a bit in another action where the figure is lifting its shoulder off the ground and, depite keying some pauses in, it still reads too quickly. If I use the f curve there it would put a pause in ? I've never got to the curves yet ! Have fun simon Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted January 12, 2010 Hash Fellow Share Posted January 12, 2010 I've never got to the curves yet ! If you haven't already, you may want to watch my "Keyframing Options" video. In the Screencam tuts link in my signature. Quote Link to comment Share on other sites More sharing options...
Simon Edmondson Posted January 12, 2010 Author Share Posted January 12, 2010 I've never got to the curves yet ! If you haven't already, you may want to watch my "Keyframing Options" video. In the Screencam tuts link in my signature. Rob Thank you kindly for that. I shall have a look. simon Quote Link to comment Share on other sites More sharing options...
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