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Decals with clay


jakerupert

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In doing some clayrenderings with the nullshader and the settings of Tralfaz

I find , that though decals are switched off, they do render anyway.

 

15i on PC

 

Is this some known issue?

Should this be reported?

 

Any workarounds? Oh well, please not deleting all the decals....

 

And second I find some black spots/lines mostly, where I used hooks.

Is this indicating some problems for rendering scenes lateron?

 

For the clayrendering I could live with retouching in Photoshop, since I

only need stills for the time being.

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  • Hash Fellow
I find , that though decals are switched off, they do render anyway. Should this be reported?

"Show decals" ON OFF is only for Shaded mode. It shouldn't affect Final, AFAIK.

 

 

 

 

 

 

Any workarounds? Oh well, please not deleting all the decals....

 

You could SHIFT-select and delete all the images in your images folder. that would be quick.

 

And second I find some black spots/lines mostly, where I used hooks.

Is this indicating some problems for rendering scenes lateron?

Are your normals all the right way? Could be weird spline continuity also.

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Robcat thank you, your answer helped a lot.

 

Though the sense of not being able switching off the decals in finalrender escapes me.

You can turn off hair also. Is there any reason for this?

 

 

>Are your normals all the right way? Could be weird spline continuity also.

 

 

in the middle of the spline.

But doesn`t seem to affect my final renders (except for toonrendering).

So I can live with it.

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  • Hash Fellow
Robcat thank you, your answer helped a lot.

 

Though the sense of not being able switching off the decals in finalrender escapes me.

You can turn off hair also. Is there any reason for this?

 

Hair can take a long time to render so you might want to switch it off, to test lighting in Final mode maybe.

 

Decals don't add much to Final render time so turning them off may not be a big need.

 

They can make a noticeable slowdown in real-time so that may be why there's an option to turn them off.

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>Decals don't add much to Final render time so turning them off may not be a big need.

 

They can make a noticeable slowdown in real-time so that may be why there's an option to turn them off.

 

 

that the switch off button is not working.

Just a matter of continuity.

Also in some cases, you might like to be able to render final without decals easily.

 

Maybe a featurerequest for the future?

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Though the sense of not being able switching off the decals in finalrender escapes me.

If you want to final render without decals, go into the Decals container for your model and set the Percentage property for each image to "0". As far as I know, this is the only way.

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A very quick trick method to do a clay render with already decaled models is to make your models "front projected targets" in the chor, and use an all white image for the camera rotoscope as was done here with AI = 100% and AO = 100%

 

no need to set decals percent = 0 - however the bump maps will still show - the color maps won't - if you don't want bumps then you will have to set their % = 0

 

the front projected property is found in the Options area for the model in the chor

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>That switch isn't even visible if you've selected Final render. That was enough to tell me it didn't apply.

 

 

In the toolbar you set decals or/and furr to OFF

Then you choose , if you do a finalrender or shaded wireframe etc.

 

Then you expect it to work that way.

 

Since it seems to be not a big thing to program it that way (just puting the decals to "0"),

it seems to make sence to improve AM in that way.

 

O.k- there are that workarounds allright, but why don`t make things easier

for the new users , that follow us?

 

I don`t say, it`s a bug anyhow, but would AM rports be the right place to

ask for such a feature request?

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  • Hash Fellow
O.k- there are that workarounds allright, but why don`t make things easier

for the new users , that follow us?

 

I don't think this is something new users will want to do.

 

You could make a feature request of it, but since there are already 3 other ways to do it, I don't think it would get much priority. Better to solve bugs.

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