sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

help dragon dragons everywhere


tommorrissey68

Recommended Posts

> first you have a great render.>>> i was wondering if there is an add on i can use to make the mideling more > clay like.>>> i see other people have made dragons and i do not want to steal there's > instead makeing my own.>>> i am having a hard time with the eyes and the mouth.>>> wvwrytime i try to open the face for eyes the lathed object fails i have > tried 8-16 spins still no good.>>> i want to add bumps after the spin which it very hard to do.

Link to comment
Share on other sites

  • Replies 2
  • Created
  • Last Reply

Top Posters In This Topic

Popular Days

Top Posters In This Topic

  • Hash Fellow
> first you have a great render.>>> i was wondering if there is an add on i can use to make the mideling more > clay like.>>>

 

It's already pretty clay-like. you can push and pull points all over the place.. There isn't an add-on for that.

 

 

Many modeling techniques you might know from polygon programs don't apply to splines. You want to learn spline modeling techniques.

 

 

 

 

wvwrytime i try to open the face for eyes the lathed object fails i have > tried 8-16 spins still no good.>>> i want to add bumps after the spin which it very hard to do.

 

 

I'm not sure what you mean here.

 

Have you done the modeling tutorials in "The Art of Animation:Master"? That's stuff you gotta know before you try a dragon.

Link to comment
Share on other sites

i was wondering if there is an add on i can use to make the mideling more > clay like.

A common technique to make your model appear more clay-like is to use Ambient Occlusion.

You have to turn this on in two different places.

In the Choreography properties, under Global Ambiance Type, set "Ambiance Occlusion" to something (try 100% for starters).

In the Camera Properties, under Render Options, set Ambiance Occlusion to ON

Also in the Camera Properties, under Render Options, set Multi-Pass to ON. You can get a decent Multipass render with 5 passes, but if the shadows look too grainy, you can increase the number of passes.

AO (Ambiance Occlusion) only works if there is "open sky" above the model. You can't use a sky dome or put the model in an enclosed space when using AO.

 

As far as your modeling questions, could you please describe more clearly what you are trying to do? Maybe post a screenshot of your model in Shaded/Wireframe view so we can see what your splines are doing?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...