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Hash, Inc. - Animation:Master

Testing BVH and character for project


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That looks good.

 

I think the graphic shape of the character helps us not be bothered by the usual mo-cap flaws.

 

 

I am curious about that myself. I agree the more unrealistic your humanoid is, lends it self to the humanoid biped bvh system. I did reduce keys on the bvh to smooth out the animation. That may also be what you are referring to. I have a more realistic model I plan to Take Caroline's written Ultimate guide to TSM2 and extrapolate a video tutorial.

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