jason1025 Posted October 22, 2009 Share Posted October 22, 2009 Its a pitch, cheated with bvh Pitch.mov Quote Link to comment Share on other sites More sharing options...
pixelplucker Posted October 22, 2009 Share Posted October 22, 2009 Awesome! What rig did you use? Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted October 22, 2009 Hash Fellow Share Posted October 22, 2009 That looks good. I think the graphic shape of the character helps us not be bothered by the usual mo-cap flaws. Quote Link to comment Share on other sites More sharing options...
jason1025 Posted October 22, 2009 Author Share Posted October 22, 2009 Awesome! What rig did you use? I installed the TSM2 rig then constrained BVH pose to it. Thanks for the compliment Quote Link to comment Share on other sites More sharing options...
jason1025 Posted October 22, 2009 Author Share Posted October 22, 2009 That looks good. I think the graphic shape of the character helps us not be bothered by the usual mo-cap flaws. I am curious about that myself. I agree the more unrealistic your humanoid is, lends it self to the humanoid biped bvh system. I did reduce keys on the bvh to smooth out the animation. That may also be what you are referring to. I have a more realistic model I plan to Take Caroline's written Ultimate guide to TSM2 and extrapolate a video tutorial. Quote Link to comment Share on other sites More sharing options...
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