sprockets Perpendicular Normals gear brown shoe Purple Dinosaurs Yellow Duck tangerines Duplicator Wizard
sprockets
Recent Posts | Unread Content | Previous Banner Topics
Jump to content
Hash, Inc. - Animation:Master

Recommended Posts

  • Replies 4
  • Created
  • Last Reply

Top Posters In This Topic

Popular Days

Top Posters In This Topic

  • Hash Fellow
Posted

That looks good.

 

I think the graphic shape of the character helps us not be bothered by the usual mo-cap flaws.

Posted
That looks good.

 

I think the graphic shape of the character helps us not be bothered by the usual mo-cap flaws.

 

 

I am curious about that myself. I agree the more unrealistic your humanoid is, lends it self to the humanoid biped bvh system. I did reduce keys on the bvh to smooth out the animation. That may also be what you are referring to. I have a more realistic model I plan to Take Caroline's written Ultimate guide to TSM2 and extrapolate a video tutorial.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...