jason1025 Posted October 22, 2009 Posted October 22, 2009 Its a pitch, cheated with bvh Pitch.mov Quote
Hash Fellow robcat2075 Posted October 22, 2009 Hash Fellow Posted October 22, 2009 That looks good. I think the graphic shape of the character helps us not be bothered by the usual mo-cap flaws. Quote
jason1025 Posted October 22, 2009 Author Posted October 22, 2009 Awesome! What rig did you use? I installed the TSM2 rig then constrained BVH pose to it. Thanks for the compliment Quote
jason1025 Posted October 22, 2009 Author Posted October 22, 2009 That looks good. I think the graphic shape of the character helps us not be bothered by the usual mo-cap flaws. I am curious about that myself. I agree the more unrealistic your humanoid is, lends it self to the humanoid biped bvh system. I did reduce keys on the bvh to smooth out the animation. That may also be what you are referring to. I have a more realistic model I plan to Take Caroline's written Ultimate guide to TSM2 and extrapolate a video tutorial. Quote
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