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Hash, Inc. - Animation:Master

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You are asking a very broad question.... Realism is more about the quality of the model, the texturing and shading of said model, and the lighting. The render settings should not have to much to do with that*

 

*The few was to achieve good more photorealistic type results depend on the scene. When I make my outdoor scenes I choose to use radiosity and base my lighting and scene around that.

When I render a single shot of a model I am working on I use a pure Ambience Occlusion render (AO).

 

The bottom line is its not about the render settings so much as the quality of what you are rendering.

 

Photoman

  • Hash Fellow
Posted

"realistic" means a million different things.

 

Post a picture and say what you want different and someone might have a suggestion.

Posted

that's a good idea. i'll post an image later because i'm still working on the most recent rendition of my model. might take me a while to post however. should i post one of my older models? ( i don't like the way they look as much)

 

-hisako

  • Hash Fellow
Posted

When you say "anime look with realistic texture"... that seems like complete opposites to me. :blink:

 

 

hmmm...

 

-right now you have a single uniform color for all the skin. Real skin has slightly different coloration in lots of different places. For example the cheeks might be a little redder, the eyelids might be darker... You have to really study some reference to see those things but they are there. You'd paint a color map for this

 

-real skin has pores and fine lines. You'd paint a bump map for those. Again, study reference real well.

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