sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

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Uh... er... gravity? In what situation? Hair? Particles? Newton dynamics? Dynamic constraint? I believe hair and particles use the "force" setting in the chor which is on by default. Newton dynamics have the gravity set in the properties for each object. There is no "gravity" that you can "turn on or off" for plain objects.

 

-vern

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chor....dynamics...force....-100% in Y standard gravity the will effect particles as sprites streak etc

 

gravity.jpg

 

 

adjustable as needed.... need particles to fly right to left gravity -100% in X 0 in Y and Z etc etc this is added to initial velocity and effect by drag..etc on material setting

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