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Hash, Inc. - Animation:Master

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Posted

So I'm fiddling with Lesson 3 in A:MTao and having finished the basic position assignment I started with the secondary ones. I managed to get him to squat down but I want him to look sad and depressed, with one arm across his knee and his head in his other hand. But I want his eyes not merely half closed but for him to be staring down at the floor in front of him - how do I get his eyes to track in some direction other than up, apparently at the camera?

 

I'd also like to open the spread of his fingers more, he's holding his chin, I'd like to manipulate the fingers, spread them a bit, maybe curl differently. How do I unhide and use these finger bones?

 

Thanks for the help

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Posted
post-544-1242280810_thumb.jpg

 

Thank you; I'm still trying to figure out what I'm doing here, both with the program and the forum. The picture is a horse I modeled some time ago and just saved as the current version of hash. It's boned but not yet textured or rigged, if you'd like it.

post-75-1242357975_thumb.jpg

  • Hash Fellow
Posted

That's a great lookin' horse!

 

When you have questions, this forum is the right place to ask.

Posted

Thank you; modeling is fairly easy for me, I fall down with trying to manipulate a model afterward. I know what I want to do, I just can't seem to do it. Which brings me to... I think I broke Rabbit; is it possible to download a fresh copy of it anywhere? I seem to have moved his eyes back in his head and he's freakin' me out here.

 

I still can't figure out if I'm crashing the software or what, it keeps doing unexpected things.

 

I still can't turn on the finger bones on Rabbit either, I can (with much floundering) FIND them, but I can't actually turn them on to manipulate them.

 

Elena

  • Hash Fellow
Posted

Here's a version of Rabbit I fixed to solve some other problem.

 

http://www.hash.com/forums/index.php?s=&am...st&p=299738 post 398

 

the post there tells how to subsititute it into your chor for the old one. Try that first before you start from scratch.

 

 

 

Don't be shy about showing your models here. People like to see successful work.

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