Master chief Posted March 9, 2009 Share Posted March 9, 2009 OK i have been my self trying to get my "tentacle" to work and i noticed a problem , when a material is applied and the tentacle extends the material simple grows it dose not stretch , is there a setting i can use to stop it from doing this or is this going to require a lot of extra work to manually set Quote Link to comment Share on other sites More sharing options...
Ganthofer Posted March 9, 2009 Share Posted March 9, 2009 I could be wrong here, but I think you will need to use a decal for what you are describing. to make a material scale with your patches, would require, just that, actively changing the scale of the material. Depends on the model and movements, but this would be (could be) quite complicated and may not be practical. Quote Link to comment Share on other sites More sharing options...
frosteternal Posted March 9, 2009 Share Posted March 9, 2009 OK i have been my self trying to get my "tentacle" to work and i noticed a problem , when a material is applied and the tentacle extends the material simple grows it dose not stretch , is there a setting i can use to stop it from doing this or is this going to require a lot of extra work to manually set Make sure your material is set to "Global Axis" "Off" It should stretch and deform with your patches during animation (NOT modeling.) See project and video below. tentacleshow.prj tentacle.mov Quote Link to comment Share on other sites More sharing options...
heyvern Posted March 10, 2009 Share Posted March 10, 2009 When I was playing with materials for smoke I noticed that my material seemed to be "stretching" based on the size of the patches. In areas with long patches the material was stretched more than in areas with very small tightly packed patches. Maybe it is the type of combiner. I was using a perlin combiner for my experiments. -vern Quote Link to comment Share on other sites More sharing options...
Ganthofer Posted March 10, 2009 Share Posted March 10, 2009 Well, shows what I know. Learn something new everyday, sometimes useful, sometimes not. Today it was something useful ;-) Quote Link to comment Share on other sites More sharing options...
NancyGormezano Posted March 10, 2009 Share Posted March 10, 2009 Make sure your material is set to "Global Axis" "Off" Good catch! Jesse Quote Link to comment Share on other sites More sharing options...
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