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Hash, Inc. - Animation:Master

Sprite cycle question


Tom

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Hello all-

 

I have a sequence of 26 images that I am using as sprite particles.

 

Two questions that I haven't been able to figure out yet:

 

1) Can you make each image being used as a sprite last longer that 1 frame?

 

2) Can you make the 26 images cycle over and over? At the moment, after frame 26, the animation just uses the last image and repeats it to the end...

 

Thanks for any insights!!

 

Tom

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If you enable "show more than drivers" in the chor you can set keyframes on the "Frames" property for the image sequence.

 

You can make the sequence go slow or fast or hold or backwards even by setting keys for particular image frames

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If you enable "show more than drivers" in the chor you can set keyframes on the "Frames" property for the image sequence.

 

You can make the sequence go slow or fast or hold or backwards even by setting keys for particular image frames

 

 

Excellent information!

 

Many thanks!

 

Tom

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If you enable "show more than drivers" in the chor you can set keyframes on the "Frames" property for the image sequence.

 

You can make the sequence go slow or fast or hold or backwards even by setting keys for particular image frames

 

 

I was able to animate some of the various settings on the sprite like rate of emmision etc. but I was not able to figure out how to adjust the actual images being flipped by the program. Is it possible to show a screen shot of where on the "frames" properties you can adjust the speeds, going forward or backwards, or holding a particular image..

 

Thanks!

 

Tom

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If "frame" is not appearing then your image is not being recognized as an image sequence or was not imported as an image sequence or is not an image sequence.

 

imageframe.png

 

 

Thank you!

 

I'll go back and see what the error is!

 

Tom

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If "frame" is not appearing then your image is not being recognized as an image sequence or was not imported as an image sequence or is not an image sequence.

 

imageframe.png

 

 

Thank you!

 

I'll go back and see what the error is!

 

Tom

 

Thanks again! I got it to work!!!

 

Your instructions were great and I could never have figured it out without you directions.

Tom

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