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Hash, Inc. - Animation:Master

treadmill action


mschoenhals

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There is a topic on the forum about doing tank treads which would be the exact same thing. Do a search for that topic. It might help. I don't quite understand what you mean by "not perfectly round". You mean the round parts at the ends of the treadmill? That might be tricky. The tank tread technique I saw didn't use any muscle mode animation, just bones and constraints. It might have used path constraints.

 

 

-vern

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Because a treadmill track is fairly flat,

just animate the texture moving around it,

not the tread itself.

You don't even have to worry

about having a seam on the texture

because a treadmill has one.

 

You can make the track frames (including a pre blur)

in an image editing program like Photoshop.

Save the files out as sequential targas or a Quicktime Movie (animation compression)

and bring those (or it) in as a texture on your treadmill track.

 

You could have two layers,

one for the texture map,

another for a bump map.

 

Here's an old file with a moving texture applied.

 

topSpinning01.mov

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Because a treadmill track is fairly flat,

just animate the texture moving around it,

not the tread itself.

You don't even have to worry

about having a seam on the texture

because a treadmill has one.

 

You can make the track frames (including a pre blur)

in an image editing program like Photoshop.

Save the files out as sequential targas or a Quicktime Movie (animation compression)

and bring those (or it) in as a texture on your treadmill track.

 

You could have two layers,

one for the texture map,

another for a bump map.

 

Here's an old file with a moving texture applied.

 

topSpinning01.mov

 

Hey, Thanks very much all for your help! Really appreciate it! We are going to go with the sequential targas.

 

Thanks once again all!

Mike

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