sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

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Posted

Alright, anyways i got my subscription to work without the weird clock problem. So i tried modeling something out to fit my style. Anyways i came out with some cartoony looking eyeballs. But i want them to look good. How do i get the textures on and stuff. Also how can i make a black pupil on the eyeballs. and then how can i color it.???

 

 

post-11497-1230575374_thumb.jpg

 

Heres the picture of the eyeballs in progress

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Posted

Alright, awsome, im working on the tutorial and i seemed to notice something weird. It seems that all the Control points are black, and all the splining between them are white. As you would think, would be very annoying in making an eyeball. Like shown on a lot ive seen. How can i make the control points red (when unselected) and the splining inbetween the CP's black

 

 

 

 

 

EDIT:

 

Anyways, i used that tutorial, and i followed it insanely easily, thank you for showing me that. But Yet again, im having a render problem. When i render, the picture comes out kinda blurry, and i cant see great detail, how can i fix this

 

post-11497-1230585381_thumb.jpg

 

 

 

 

 

 

Also i dont get it, when i click the button render to file, it pops up with this, this also might help with why its kind of blurry?post-11497-1230585805_thumb.jpg

Posted
Also i dont get it, when i click the button render to file, it pops up with this, this also might help with why its kind of blurry?Render_Problem.JPG

 

That screen shows the options for rendering (you must have clicked advanced) - it's the best screen to use, rather than the one with presets.

 

 

Turn off depth of field and the "blurriness" will probably clear up. Or else change your depth of field parameters.

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