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How do I scan my drawings into AM ?


chrisrose

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I lost my tutorial disk and can not figure out how to bring my cartoons into the program. Can anyone tell me how?

 

A little Question and Answer if I may?

 

I assume you've already scanned your image into your computer.

Do you know what image format it is in?

 

What are you wanting to do with the image?

Animate the image?

Draw Splines on it to create a model?

 

 

To answer you basic question on how to bring your drawings into A:M:

 

Open up the Project Workspace (On the Menu bar select VIEW / Project Workspace) Alt +1 is the shortcut key combination.

 

In your Project tree find the Image section and Right Click

 

Select IMAGE / IMPORT

 

Browse to your image and select.

 

Now your image is in A:M and can be used as a Rotoscope, Layer, Texture etc.

 

 

Bonus tip!

Most images can be Dragged and Dropped right into A:M!

Try it!

 

- Place an image on your Desktop or open a Directory Folder

- Position A:M so you can see both A:M and the Folder

- Drag

- Drop

- Your image is in!

 

(While other image formats and even movie formats will work here I am currently recommending .JPG or .PNG)

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Yes, I have already scanned the image in as a .JPG file, and I did what you said and drag and dropped the image into the library. I am trying to animate the character to make a cartoon. Also, I don't know how to right click on a mac. Thank you for responding.

 

I lost my tutorial disk and can not figure out how to bring my cartoons into the program. Can anyone tell me how?

 

A little Question and Answer if I may?

 

I assume you've already scanned your image into your computer.

Do you know what image format it is in?

 

What are you wanting to do with the image?

Animate the image?

Draw Splines on it to create a model?

 

 

To answer you basic question on how to bring your drawings into A:M:

 

Open up the Project Workspace (On the Menu bar select VIEW / Project Workspace) Alt +1 is the shortcut key combination.

 

In your Project tree find the Image section and Right Click

 

Select IMAGE / IMPORT

 

Browse to your image and select.

 

Now your image is in A:M and can be used as a Rotoscope, Layer, Texture etc.

 

 

Bonus tip!

Most images can be Dragged and Dropped right into A:M!

Try it!

 

- Place an image on your Desktop or open a Directory Folder

- Position A:M so you can see both A:M and the Folder

- Drag

- Drop

- Your image is in!

 

(While other image formats and even movie formats will work here I am currently recommending .JPG or .PNG)

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I use a mac with A:M just control-click to right click.

 

For animating a character you are probably have to import a series of images as a image sequence to animate plaine image files. To do this open A:M go to the Project Workspace Tree and on the Images tab right click (Control-Click for mac) and select import->animation or image sequence. Then when the window pops up to choose the images, Shift-Click all of the images you want and click import.*

 

*Make sure that each image in a squence ends with a consequtive number ( imageA001.jpg, imageA002, etc)

 

Hope it Helps!

 

Photoman

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Thank you, I did bring in the image, but when I open in the choreography window a see through box appears and I can not see my character to animate it.

 

I use a mac with A:M just control-click to right click.

 

For animating a character you are probably have to import a series of images as a image sequence to animate plaine image files. To do this open A:M go to the Project Workspace Tree and on the Images tab right click (Control-Click for mac) and select import->animation or image sequence. Then when the window pops up to choose the images, Shift-Click all of the images you want and click import.*

 

*Make sure that each image in a squence ends with a consequtive number ( imageA001.jpg, imageA002, etc)

 

Hope it Helps!

 

Photoman

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It sounds like you want to use your designs as a rotoscope in a model window. Make a new model(File/New/Model) and then drag-n-drop the image from the image folder onto the model and you will be presented with a choice: Rotoscope or decal, choose rotoscope. Now you will need to place the image in the proper view and set it's transparency and begin modeling. There are many, many, many more steps involved before you will begin to animate it.

 

As Fuchur recommended in another post, the 'Art of Animation:Master' should prove to be an invaluable resource at this point in your '3D life'. Live long and prosper!

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