sprockets TinkeringGnome's Atomic Rings PRJ 2001 Star Gate effect in A:M with PRJ Comparison of AO and Radiosity Renders Animated Commercial by Soulcage Tralfaz's Lost In Space Robot Rodger Reynold's Architectural WIP Live Answer Time Demo
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

How to keep a rider inthe saddle...


Kelley

Recommended Posts

I have both the rider, and the X-Machine [the drum-shaped object on a tether] Translated to, and Oriented Like, the Beast. I tried adding a Roll Like, but it did no good. There's gotta be a way.

 

Edit: Apologies. I posted the wrong clip. [the rider is there, but turned off.]

WALK_TEST_08.zip

Link to comment
Share on other sites

  • Replies 4
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

  • Hash Fellow

Oh... that rider.

 

It look like you've constrained the rider to the model bone of the creature.

 

You need to constrain it to a bone in the creature that is in the creature's back. The bone that the Saddle CPs are associated to would be a good choice.

Link to comment
Share on other sites

It look like you've constrained the rider to the model bone of the creature.

Thanks Robcat. I woke up this morning, somewhere in the early hours, and thought "He's following the Model Bone". But I didn't realize that you could 'Translate to' a specific bone in a chain. Thanks again.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...