sprockets Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads! Learn to create your own tool bars! Behind The Scenes: A:M and Animatronics
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Characters Voices


washbucket

Recommended Posts

  • Replies 4
  • Created
  • Last Reply

Top Posters In This Topic

Popular Days

Top Posters In This Topic

There is no real limit to the amount of WAV. files you can drop into a chor or a lip synched action if that what you mean by voices. But it takes a little planning ahead per scene to get a conversation going. I would start with the KEEKAT I got a secret tut in the AOAM(art of animation master) and try to get more complex from there.

Link to comment
Share on other sites

How many characters can you assign different voices on stage at one time like a conversation, and can I import 3DS or is there a converter for it that will work with animation master. thanks

 

Hey Washbucket,

 

Yeah....A:M uses WAV files. You can drop as many as you want into a choreography/ action as you like. You can also move them by verying the time option under "properties". Be sure to work out the right bit rate or there could be some fuzziness in a direct render out of A:M. Unless you use a compositing program to bring it all together later. I just finished a shot with 4 characters in full dialogue. But the Audio was already pre-recorded in a studio. You can make a "DOPE-SHEET" if you like which will help get your timing set up. Depending on your level of skill at animation, it may be a good place to start in timing if you are just beginning. But as you progress you may find that the playback in A:M provides the best timing workflow. A:M has awesome playback for instant looks at how your timing is going. The dope sheet for me tends to result in a robotic look. But thats me. You and others may find a better result.

Link to comment
Share on other sites

  • Hash Fellow
can I import 3DS or is there a converter for it that will work with animation master. thanks

 

99% of 3DS models are not properly made for use in A:M. Any model of a character in that format will need extensive editing and thinning out. This is beyond most new users.

 

A:M is really best for models made with A:M.

Link to comment
Share on other sites

can I import 3DS or is there a converter for it that will work with animation master. thanks

 

99% of 3DS models are not properly made for use in A:M. Any model of a character in that format will need extensive editing and thinning out. This is beyond most new users.

 

A:M is really best for models made with A:M.

Thanks I like the idea on the more than one voice, I was just really planning on two thanks again.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...