danf Posted November 10, 2008 Share Posted November 10, 2008 What's up with this? http://homepage.mac.com/somniac/.Pictures/s02swerve.mov Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted November 10, 2008 Hash Fellow Share Posted November 10, 2008 Is there a bitmap on that ground? Are the patches on that ground large or small compared to the other objects in the scene? Quote Link to comment Share on other sites More sharing options...
danf Posted November 10, 2008 Author Share Posted November 10, 2008 Yeah the ground is basically a square with a cross-line in it, with a bitmapped ground texture on it, which I've enlarged to replace the "ground" plane... I guess I could have just edited the ground plane instead. Do I need a more detailed bitmap for the ground? Other angles of the same thing came out looking okay. Is that because they have more passes? What is the difference between a few passes anyways? Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted November 10, 2008 Hash Fellow Share Posted November 10, 2008 The bitmap onthe ground looks like it's been stretched to almost infinity. That might be part of it. Try a higher res bitmap and see what happens. Quote Link to comment Share on other sites More sharing options...
John Bigboote Posted November 10, 2008 Share Posted November 10, 2008 If that ground plane is flat...make sure it's CP's are peaked. Quote Link to comment Share on other sites More sharing options...
MJL Posted November 10, 2008 Share Posted November 10, 2008 At the frames where the flickering occurs, the truck seems to distort as well. It would seem that they may be tied together. Quote Link to comment Share on other sites More sharing options...
danf Posted November 10, 2008 Author Share Posted November 10, 2008 I think I've resolved the flickering by reducing the size of the ground plane, I have another shot with no truck distortion where the ground was continuing the same. I'll give an update when my current render completes (which will vary depending on how many ideas I get to reduce render time and render faster). Quote Link to comment Share on other sites More sharing options...
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