danf Posted October 9, 2008 Posted October 9, 2008 Is there a way to turn the X/Z axis into a shaded texture map? I'm also making a road, but I'll probably make it finite. Quote
Hash Fellow robcat2075 Posted October 10, 2008 Hash Fellow Posted October 10, 2008 Is there a way to turn the X/Z axis into a shaded texture map? the ground plane? The default ground is a model that you can texture and resave with a new name. You can scale it larger, but not to infinity and beyond. Quote
johnl3d Posted October 10, 2008 Posted October 10, 2008 Here's a quick example using a simple narrow plane model with a darktree texture aroad.zip darktree material included ground plane just set to green with roughness Quote
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