danf Posted October 9, 2008 Share Posted October 9, 2008 Is there a way to turn the X/Z axis into a shaded texture map? I'm also making a road, but I'll probably make it finite. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted October 10, 2008 Hash Fellow Share Posted October 10, 2008 Is there a way to turn the X/Z axis into a shaded texture map? the ground plane? The default ground is a model that you can texture and resave with a new name. You can scale it larger, but not to infinity and beyond. Quote Link to comment Share on other sites More sharing options...
johnl3d Posted October 10, 2008 Share Posted October 10, 2008 Here's a quick example using a simple narrow plane model with a darktree texture aroad.zip darktree material included ground plane just set to green with roughness Quote Link to comment Share on other sites More sharing options...
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