sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

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It could be your mirror mode tolerance is set too low. Go to Tools->Options->Modeling and adjust the tolerance setting. That should make it work.

Posted
...I activate mirrormode and pull one cp on the right but no coresspondent move on the left.

Increasing the mirror mode tolerance should fix this. Did you try it?

Posted

Ah. The centerline isn't on the y-axis. All cps on the center line must have zero in the y setting.

 

Edit: Correction. The X value should be set to zero.

Capture.JPG

Posted

Well, Thanks Ken, now it worked.

Don`t know, why this scale-method did´t work before.

Maybe because I had crossed the y-line?

 

Is there something special to attend with the hanging hooks or is it o.k. to just fix them by hand?

Posted

Which hooks? Hooks beside the centreline tend to get confused and join to the centreline after a flip. There's no work around for it except to re-do them after.

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