jirard Posted June 26, 2008 Share Posted June 26, 2008 I was checking out nimblepix previous avatar a while ago and came up with this walk cycle. There isnt any movement in the hips or shoulders, the knees go up to high, and the steps are slow (I noticed this after it rendered out) but I like it better than my first one. walkc2.mov I also decided to upload model that I wont be using. It was made in version 11 and modified in 14, I am now using the latest version so I dont know what it works in. ZEKE.MDL Quote Link to comment Share on other sites More sharing options...
steve392 Posted June 26, 2008 Share Posted June 26, 2008 Thank's for your generosity ,good model Quote Link to comment Share on other sites More sharing options...
jirard Posted June 26, 2008 Author Share Posted June 26, 2008 Thank's for your generosity ,good model Your welcome Steve. I forgot to post a pic of the model. Its this one minus the backpack (it was a mess) Quote Link to comment Share on other sites More sharing options...
nimblepix Posted June 27, 2008 Share Posted June 27, 2008 Jirard, Neat, I helped in a small way. I've been looking at walk cycles a lot more lately. One thing I've relearned is that after the initial hit with the front heal and then having the front of the foot come down, the knee flexes again. It really can add a lot to a walk cycle. Quote Link to comment Share on other sites More sharing options...
jirard Posted July 2, 2008 Author Share Posted July 2, 2008 Thanks Nimblepix Although its hard to tell I tried to add the advice that you've given and a few other subtle things to this walk cycle. walkcy.mov Edit: Does anyone know how to get the latest version of quicktime to loop? I cant seem to get it working. Thanks Quote Link to comment Share on other sites More sharing options...
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