sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

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Posted

Alright - I am simply trying to create a walk cycle and having problems.... when you move one of the foot targets forward to step forward, you obviously have to move the hips bone to line up above it - that moves the whole character forward. Throughout the whole walk cycle do you move the "root" bone to keep it centered the whole time? Also, when you "copy keyframe" and "paste mirrored" it doesn't seem to paste the root bone? Can someone fill me in on what I am missing. ;)

 

Thanks - Eric

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Posted

Don't move the model bone. basically, you animate it like the guy was on a treadmill.

 

Have you done #5 in TAoA:M? that covers the basic workflow of walkcycles.

Posted

Hi Rob - thanks - I just got a mental pic of how to do it, when you mentioned treadmill. Yes, #5 is the lesson I am refreshing with.

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