flashawd Posted June 9, 2008 Share Posted June 9, 2008 Alright - I am simply trying to create a walk cycle and having problems.... when you move one of the foot targets forward to step forward, you obviously have to move the hips bone to line up above it - that moves the whole character forward. Throughout the whole walk cycle do you move the "root" bone to keep it centered the whole time? Also, when you "copy keyframe" and "paste mirrored" it doesn't seem to paste the root bone? Can someone fill me in on what I am missing. Thanks - Eric Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted June 9, 2008 Hash Fellow Share Posted June 9, 2008 Don't move the model bone. basically, you animate it like the guy was on a treadmill. Have you done #5 in TAoA:M? that covers the basic workflow of walkcycles. Quote Link to comment Share on other sites More sharing options...
flashawd Posted June 9, 2008 Author Share Posted June 9, 2008 Hi Rob - thanks - I just got a mental pic of how to do it, when you mentioned treadmill. Yes, #5 is the lesson I am refreshing with. Quote Link to comment Share on other sites More sharing options...
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