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Hash, Inc. - Animation:Master

Character walking issue... still


flashawd

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Alright - I am simply trying to create a walk cycle and having problems.... when you move one of the foot targets forward to step forward, you obviously have to move the hips bone to line up above it - that moves the whole character forward. Throughout the whole walk cycle do you move the "root" bone to keep it centered the whole time? Also, when you "copy keyframe" and "paste mirrored" it doesn't seem to paste the root bone? Can someone fill me in on what I am missing. ;)

 

Thanks - Eric

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  • Hash Fellow

Don't move the model bone. basically, you animate it like the guy was on a treadmill.

 

Have you done #5 in TAoA:M? that covers the basic workflow of walkcycles.

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